CMDR PlatypusHexley profile
![](/img/users/default.png?v=1548248885)
(Type-7 Transporter)
![](/img/ships/128049297/unknown.jpg)
Federation: Recruit
Empire: Outsider
Balance |
|
---|---|
Current assets | 133 699 777 cr |
Credits spent on ships | 74 558 571 cr |
Credits spent on outfitting | 33 027 615 cr |
Credits spent on repairs | 135 957 cr |
Credits spent on fuel | 38 554 cr |
Credits spent on munitions | 44 476 cr |
Insurance claims | 3 |
Total claim costs | 2 783 831 cr |
Combat |
|
Bounties claimed | 15 |
Profit from bounties | 171 222 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 1 |
Profit from assassinations | 58 737 cr |
Highest single reward | 9 465 cr |
Skimmers killed | 11 |
Crime |
|
Fines issued | 5 |
Lifetime fines value | 7 551 cr |
Bounties received/earned | 2 |
Lifetime bounty value | 1 320 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 79 819 cr |
Commodities smuggled | 3 |
Average profit | 39 910 cr |
Highest single transaction | 50 924 cr |
Trading |
|
Market network | 25 |
Trading profit | 22 950 957 cr |
Commodities traded | 3 019 |
Average profit | 417 290 cr |
Highest single transaction | 5 012 960 cr |
Mining |
|
Profits from mining | 4 536 027 cr |
Minerals refined | 36 |
Materials collected | 500 |
Exploration |
|
Systems visited | 1 143 |
Profits from exploration | 97 402 499 cr |
Level 2 detailed scans | 6 291 |
Level 3 detailed scans | 6 288 |
Highest payout | 7 079 674 cr |
Total hyperspace distance | 31 453 ly |
Total hyperspace jumps | 1 325 |
Max distance from start | 8 437,25 ly |
Max distance from Sol | 8 507,50 ly |
Max distance from Colonia | 23 320,51 ly |
Approximate time played | 2W 50M |
Passengers |
|
Total bulk passengers delivered | 5 |
Total VIPs delivered | 70 |
Total delivered | 75 |
Total ejected | 2 |
Search and Rescue |
|
Total items rescued | 15 |
Total profit | 341 794 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 25 |
Grade 1 upgrades generated | 22 |
Grade 2 upgrades generated | 3 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |