CMDR Caelum Incola profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 26 429 111 868 cr |
Credits spent on ships | 1 334 883 847 cr |
Credits spent on outfitting | 3 262 329 564 cr |
Credits spent on repairs | 44 662 866 cr |
Credits spent on fuel | 737 847 cr |
Credits spent on munitions | 6 874 356 cr |
Insurance claims | 248 |
Total claim costs | 665 774 393 cr |
Combat |
|
Bounties claimed | 9 113 |
Profit from bounties | 1 311 810 989 cr |
Combat bonds | 3 014 |
Profit from combat bonds | 7 896 545 942 cr |
Assassinations | 66 |
Profit from assassinations | 45 050 708 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 128 |
Crime |
|
Fines issued | 387 |
Lifetime fines value | 115 960 cr |
Bounties received/earned | 876 |
Lifetime bounty value | 1 115 300 cr |
Highest bounty issued | 72 700 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 180 019 cr |
Commodities smuggled | 52 |
Average profit | 5 455 cr |
Highest single transaction | 10 814 cr |
Trading |
|
Market network | 129 |
Trading profit | 10 876 158 732 cr |
Commodities traded | 107 239 |
Average profit | 20 215 908 cr |
Highest single transaction | 372 775 060 cr |
Mining |
|
Profits from mining | 680 352 887 cr |
Minerals refined | 2 769 |
Materials collected | 35 861 |
Exploration |
|
Systems visited | 8 236 |
Profits from exploration | 1 065 221 407 cr |
Level 2 detailed scans | 36 641 |
Level 3 detailed scans | 36 638 |
Highest payout | 15 672 268 cr |
Total hyperspace distance | 596 796 ly |
Total hyperspace jumps | 13 991 |
Max distance from start | 25 868,70 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 34 673,24 ly |
Approximate time played | 14W 2D 17H 38M |
Passengers |
|
Total bulk passengers delivered | 7 152 |
Total VIPs delivered | 2 404 |
Total delivered | 9 556 |
Total ejected | 138 |
Search and Rescue |
|
Total items rescued | 46 |
Total profit | 697 869 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 3 338 |
Grade 1 upgrades generated | 445 |
Grade 2 upgrades generated | 554 |
Grade 3 upgrades generated | 744 |
Grade 4 upgrades generated | 816 |
Grade 5 upgrades generated | 779 |
Crew |
|
Crew credits earned | 625 959 293 cr |
Crew hired | 6 |
Crew fired | 6 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 11H 35M 4S |
Time in fighter con role | 7M 55S |