CMDR Gooch_A profile
Federation: Lieutenant
Empire: None
Balance |
|
---|---|
Current assets | 791 221 960 cr |
Credits spent on ships | 548 205 387 cr |
Credits spent on outfitting | 909 585 716 cr |
Credits spent on repairs | 19 537 076 cr |
Credits spent on fuel | 225 750 cr |
Credits spent on munitions | 12 231 751 cr |
Insurance claims | 37 |
Total claim costs | 321 998 612 cr |
Combat |
|
Bounties claimed | 298 |
Profit from bounties | 58 293 090 cr |
Combat bonds | 175 |
Profit from combat bonds | 9 396 855 cr |
Assassinations | 4 |
Profit from assassinations | 482 874 cr |
Highest single reward | 328 720 cr |
Skimmers killed | 15 |
Crime |
|
Fines issued | 27 |
Lifetime fines value | 123 104 cr |
Bounties received/earned | 15 |
Lifetime bounty value | 13 100 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 234 055 cr |
Commodities smuggled | 1 |
Average profit | 234 055 cr |
Highest single transaction | 234 055 cr |
Trading |
|
Market network | 33 |
Trading profit | 766 613 854 cr |
Commodities traded | 5 598 |
Average profit | 7 515 822 cr |
Highest single transaction | 523 702 720 cr |
Mining |
|
Profits from mining | 35 197 888 cr |
Minerals refined | 604 |
Materials collected | 3 429 |
Exploration |
|
Systems visited | 5 070 |
Profits from exploration | 418 555 654 cr |
Level 2 detailed scans | 16 729 |
Level 3 detailed scans | 16 729 |
Highest payout | 16 902 187 cr |
Total hyperspace distance | 139 249 ly |
Total hyperspace jumps | 5 649 |
Max distance from start | 28 015,35 ly |
Max distance from Sol | 26 245,82 ly |
Max distance from Colonia | 26 896,04 ly |
Approximate time played | 10W 3D 20H 42M |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30 571 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 252 |
Grade 1 upgrades generated | 154 |
Grade 2 upgrades generated | 74 |
Grade 3 upgrades generated | 24 |
Crew |
|
Crew credits earned | 72 264 356 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 13 |
Multi-Crew |
|
Total time in multi-crew | 2D 2H 6M 20S |
Time in gunner role | 37M 49S |
Time in fighter con role | 3H 46M 15S |
Total credits accrued | 20 700 287 cr |