CMDR Vypr profile
(Vulture)
Federation: Cadet
Empire: Serf
Balance |
|
---|---|
Current assets | 1 117 019 978 cr |
Credits spent on ships | 256 091 114 cr |
Credits spent on outfitting | 669 969 790 cr |
Credits spent on repairs | 11 492 034 cr |
Credits spent on fuel | 162 489 cr |
Credits spent on munitions | 3 678 041 cr |
Insurance claims | 39 |
Total claim costs | 206 743 400 cr |
Combat |
|
Bounties claimed | 559 |
Profit from bounties | 111 279 769 cr |
Combat bonds | 1 395 |
Profit from combat bonds | 87 910 189 cr |
Assassinations | 32 |
Profit from assassinations | 6 805 644 cr |
Highest single reward | 302 160 cr |
Skimmers killed | 11 |
Crime |
|
Fines issued | 41 |
Lifetime fines value | 811 074 cr |
Bounties received/earned | 140 |
Lifetime bounty value | 21 928 000 cr |
Highest bounty issued | 1 968 900 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 324 726 cr |
Commodities smuggled | 227 |
Average profit | 46 389 cr |
Highest single transaction | 149 520 cr |
Trading |
|
Market network | 114 |
Trading profit | 760 907 363 cr |
Commodities traded | 43 264 |
Average profit | 2 271 365 cr |
Highest single transaction | 74 637 945 cr |
Mining |
|
Profits from mining | 559 526 702 cr |
Minerals refined | 844 |
Materials collected | 2 896 |
Exploration |
|
Systems visited | 2 147 |
Profits from exploration | 323 439 735 cr |
Level 2 detailed scans | 13 068 |
Level 3 detailed scans | 13 068 |
Highest payout | 8 117 638 cr |
Total hyperspace distance | 86 277 ly |
Total hyperspace jumps | 3 036 |
Max distance from start | 21 930,99 ly |
Max distance from Sol | 22 000,47 ly |
Max distance from Colonia | 22 474,04 ly |
Approximate time played | 3W 1D 16H 12M |
Passengers |
|
Total bulk passengers delivered | 1 375 |
Total VIPs delivered | 12 |
Total delivered | 1 387 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 408 266 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 437 |
Grade 1 upgrades generated | 163 |
Grade 2 upgrades generated | 139 |
Grade 3 upgrades generated | 75 |
Grade 4 upgrades generated | 43 |
Grade 5 upgrades generated | 17 |
Crew |
|
Crew credits earned | 92 278 555 cr |
Crew hired | 5 |
Crew fired | 1 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 1H 38M 33S |
Time in gunner role | 3M 50S |
Time in fighter con role | 27M 15S |
Total credits accrued | 492 267 cr |