CMDR High Fidelity profile
![](/img/users/default.png?v=1548248885)
(Asp Explorer)
![](/img/ships/128049303/asp_tactical_white.jpg)
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 1 016 522 607 cr |
Credits spent on ships | 969 894 073 cr |
Credits spent on outfitting | 1 514 974 012 cr |
Credits spent on repairs | 1 027 117 cr |
Credits spent on fuel | 49 437 cr |
Credits spent on munitions | 40 096 cr |
Insurance claims | 8 |
Total claim costs | 3 175 982 cr |
Combat |
|
Bounties claimed | 102 |
Profit from bounties | 17 156 501 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 8 |
Profit from assassinations | 2 621 881 cr |
Highest single reward | 427 427 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 7 |
Lifetime fines value | 53 402 cr |
Bounties received/earned | 4 |
Lifetime bounty value | 1 900 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 11 |
Trading profit | 28 180 cr |
Commodities traded | 381 |
Average profit | 1 225 cr |
Highest single transaction | 15 192 cr |
Mining |
|
Profits from mining | 12 938 cr |
Minerals refined | 5 |
Materials collected | 2 677 |
Exploration |
|
Systems visited | 2 557 |
Profits from exploration | 669 509 389 cr |
Level 2 detailed scans | 12 473 |
Level 3 detailed scans | 12 473 |
Highest payout | 13 689 647 cr |
Total hyperspace distance | 144 717 ly |
Total hyperspace jumps | 2 919 |
Max distance from start | 29 697,72 ly |
Max distance from Sol | 29 735,07 ly |
Max distance from Colonia | 30 581,34 ly |
Approximate time played | 1W 2D 5H 53M |
Passengers |
|
Total bulk passengers delivered | 8 |
Total VIPs delivered | 1 270 |
Total delivered | 1 278 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 279 |
Grade 1 upgrades generated | 83 |
Grade 2 upgrades generated | 81 |
Grade 3 upgrades generated | 54 |
Grade 4 upgrades generated | 31 |
Grade 5 upgrades generated | 30 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |