CMDR Mekada profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7 209 239 207 cr |
Credits spent on ships | 1 159 814 687 cr |
Credits spent on outfitting | 3 630 138 112 cr |
Credits spent on repairs | 11 677 777 cr |
Credits spent on fuel | 259 315 cr |
Credits spent on munitions | 1 887 645 cr |
Insurance claims | 9 |
Total claim costs | 8 984 318 cr |
Combat |
|
Bounties claimed | 4 498 |
Profit from bounties | 862 759 882 cr |
Combat bonds | 2 551 |
Profit from combat bonds | 843 194 759 cr |
Assassinations | 19 |
Profit from assassinations | 11 917 791 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 93 |
Crime |
|
Fines issued | 202 |
Lifetime fines value | 526 498 cr |
Bounties received/earned | 238 |
Lifetime bounty value | 562 600 cr |
Highest bounty issued | 49 400 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 4 001 288 cr |
Commodities smuggled | 46 |
Average profit | 307 791 cr |
Highest single transaction | 3 172 140 cr |
Trading |
|
Market network | 129 |
Trading profit | 2 426 543 475 cr |
Commodities traded | 81 223 |
Average profit | 3 791 474 cr |
Highest single transaction | 155 887 920 cr |
Mining |
|
Profits from mining | 1 805 921 832 cr |
Minerals refined | 2 604 |
Materials collected | 33 003 |
Exploration |
|
Systems visited | 3 764 |
Profits from exploration | 441 662 122 cr |
Level 2 detailed scans | 12 764 |
Level 3 detailed scans | 12 764 |
Highest payout | 20 254 372 cr |
Total hyperspace distance | 285 067 ly |
Total hyperspace jumps | 6 823 |
Max distance from start | 22 500,93 ly |
Max distance from Sol | 22 517,58 ly |
Max distance from Colonia | 27 519,15 ly |
Approximate time played | 8W 4D 19H 49M |
Passengers |
|
Total bulk passengers delivered | 8 190 |
Total VIPs delivered | 287 |
Total delivered | 8 477 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 97 |
Total profit | 1 925 178 cr |
Total rescue transactions | 24 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 4 043 |
Grade 1 upgrades generated | 984 |
Grade 2 upgrades generated | 1 030 |
Grade 3 upgrades generated | 1 086 |
Grade 4 upgrades generated | 628 |
Grade 5 upgrades generated | 315 |
Crew |
|
Crew credits earned | 1 614 297 cr |
Crew hired | 13 |
Crew fired | 13 |
Multi-Crew |
|
Total time in multi-crew | 1D 16H 17M 10S |
Time in gunner role | 39M 15S |
Time in fighter con role | 7M 45S |