CMDR Master of Dreams profile
(Type-9 Heavy)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 26 416 012 709 cr |
Credits spent on ships | 7 383 627 211 cr |
Credits spent on outfitting | 1 049 412 455 013 cr |
Credits spent on repairs | 52 180 607 cr |
Credits spent on fuel | 810 033 cr |
Credits spent on munitions | 1 867 603 cr |
Insurance claims | 71 |
Total claim costs | 215 603 952 cr |
Combat |
|
Bounties claimed | 2 173 |
Profit from bounties | 187 771 074 cr |
Combat bonds | 1 716 |
Profit from combat bonds | 518 825 586 cr |
Assassinations | 10 |
Profit from assassinations | 873 440 cr |
Highest single reward | 460 488 cr |
Skimmers killed | 44 |
Crime |
|
Fines issued | 478 |
Lifetime fines value | 64 802 836 cr |
Bounties received/earned | 759 |
Lifetime bounty value | 1 002 050 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 1 539 912 cr |
Commodities smuggled | 438 |
Average profit | 64 163 cr |
Highest single transaction | 327 120 cr |
Trading |
|
Market network | 328 |
Trading profit | 25 156 742 211 cr |
Commodities traded | 437 911 |
Average profit | 14 391 729 cr |
Highest single transaction | 361 820 704 cr |
Mining |
|
Profits from mining | 4 761 486 559 cr |
Minerals refined | 6 915 |
Materials collected | 31 355 |
Exploration |
|
Systems visited | 14 963 |
Profits from exploration | 3 425 648 678 cr |
Level 2 detailed scans | 151 019 |
Level 3 detailed scans | 153 899 |
Highest payout | 16 089 054 cr |
Total hyperspace distance | 1 313 327 ly |
Total hyperspace jumps | 20 246 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 48 320,61 ly |
Approximate time played | 16W 2D 21H 3M |
Passengers |
|
Total bulk passengers delivered | 5 677 |
Total VIPs delivered | 24 524 |
Total delivered | 30 201 |
Total ejected | 93 |
Search and Rescue |
|
Total items rescued | 36 |
Total profit | 747 025 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 3 818 |
Grade 1 upgrades generated | 647 |
Grade 2 upgrades generated | 671 |
Grade 3 upgrades generated | 830 |
Grade 4 upgrades generated | 819 |
Grade 5 upgrades generated | 851 |
Crew |
|
Crew credits earned | 4 666 044 388 cr |
Crew hired | 115 |
Crew fired | 114 |
Crew lost | 3 |