CMDR biw3199 profile
![](/img/users/default.png?v=1548248885)
(Asp Explorer)
![](/img/ships/128049303/asp_vibrant_orange.jpg)
Federation: Petty Officer
Empire: Baron
Balance |
|
---|---|
Current assets | 4 658 338 220 cr |
Credits spent on ships | 205 193 334 cr |
Credits spent on outfitting | 429 326 012 cr |
Credits spent on repairs | 1 694 942 cr |
Credits spent on fuel | 213 103 cr |
Credits spent on munitions | 152 739 cr |
Insurance claims | 8 |
Total claim costs | 12 864 086 cr |
Combat |
|
Bounties claimed | 117 |
Profit from bounties | 24 200 959 cr |
Combat bonds | 260 |
Profit from combat bonds | 16 947 496 cr |
Assassinations | 3 |
Profit from assassinations | 453 356 cr |
Highest single reward | 282 200 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 8 |
Lifetime fines value | 777 423 cr |
Bounties received/earned | 4 |
Lifetime bounty value | 1 600 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 149 886 cr |
Commodities smuggled | 84 |
Average profit | 24 981 cr |
Highest single transaction | 129 360 cr |
Trading |
|
Market network | 55 |
Trading profit | 1 632 718 145 cr |
Commodities traded | 56 950 |
Average profit | 9 383 438 cr |
Highest single transaction | 74 496 512 cr |
Mining |
|
Profits from mining | 957 224 320 cr |
Minerals refined | 3 536 |
Materials collected | 10 002 |
Exploration |
|
Systems visited | 5 777 |
Profits from exploration | 2 879 291 410 cr |
Level 2 detailed scans | 44 250 |
Level 3 detailed scans | 44 250 |
Highest payout | 12 969 186 cr |
Total hyperspace distance | 395 558 ly |
Total hyperspace jumps | 6 764 |
Max distance from start | 44 156,40 ly |
Max distance from Sol | 44 193,56 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 3W 6D 16H 47M |
Passengers |
|
Total bulk passengers delivered | 496 |
Total VIPs delivered | 650 |
Total delivered | 1 146 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 3 231 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 523 |
Grade 1 upgrades generated | 92 |
Grade 2 upgrades generated | 113 |
Grade 3 upgrades generated | 135 |
Grade 4 upgrades generated | 105 |
Grade 5 upgrades generated | 78 |