CMDR HaHaKaiser profile
Federation: Rear Admiral
Empire: Viscount
Balance |
|
---|---|
Current assets | 5 786 011 469 cr |
Credits spent on ships | 2 322 613 702 cr |
Credits spent on outfitting | 3 949 129 538 cr |
Credits spent on repairs | 10 711 175 cr |
Credits spent on fuel | 283 171 cr |
Credits spent on munitions | 763 178 cr |
Insurance claims | 24 |
Total claim costs | 156 937 405 cr |
Combat |
|
Bounties claimed | 805 |
Profit from bounties | 149 881 248 cr |
Combat bonds | 55 |
Profit from combat bonds | 4 464 624 cr |
Assassinations | 7 |
Profit from assassinations | 10 553 056 cr |
Highest single reward | 1 379 836 cr |
Skimmers killed | 3 |
Crime |
|
Fines issued | 36 |
Lifetime fines value | 7 439 821 cr |
Bounties received/earned | 38 |
Lifetime bounty value | 29 050 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 67 |
Trading profit | 899 583 611 cr |
Commodities traded | 44 202 |
Average profit | 5 170 021 cr |
Highest single transaction | 64 402 620 cr |
Mining |
|
Profits from mining | 4 750 865 542 cr |
Minerals refined | 2 651 |
Materials collected | 6 580 |
Exploration |
|
Systems visited | 4 908 |
Profits from exploration | 503 513 415 cr |
Level 2 detailed scans | 18 459 |
Level 3 detailed scans | 18 459 |
Highest payout | 13 167 458 cr |
Total hyperspace distance | 278 171 ly |
Total hyperspace jumps | 5 769 |
Max distance from start | 41 528,17 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 22 700,18 ly |
Approximate time played | 6W 19H 48M |
Passengers |
|
Total bulk passengers delivered | 5 726 |
Total VIPs delivered | 1 341 |
Total delivered | 7 067 |
Total ejected | 131 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 580 |
Grade 1 upgrades generated | 194 |
Grade 2 upgrades generated | 163 |
Grade 3 upgrades generated | 124 |
Grade 4 upgrades generated | 51 |
Grade 5 upgrades generated | 48 |
Crew |
|
Crew credits earned | 385 436 303 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 27M 3S |
Time in gunner role | 59M 40S |