CMDR HaHaKaiser profile

Profile
Commander name:
 
 
Member since:
21.12.2020
Distances submitted:
0
 
Systems visited:
4 868
Systems discovered first:
2 381
 
Balance:
4 725 942 041 Cr
Ranks

26%

22%

67%

Rookie

5%

Compiler

0%

0%

Federation: Rear Admiral

73%

Empire: Viscount

52%
Credits
Flight log heatmap
Statistics

Balance

Current assets 5 786 011 469 cr
Credits spent on ships 2 322 613 702 cr
Credits spent on outfitting 3 949 129 538 cr
Credits spent on repairs 10 711 175 cr
Credits spent on fuel 283 171 cr
Credits spent on munitions 763 178 cr
Insurance claims 24
Total claim costs 156 937 405 cr

Combat

Bounties claimed 805
Profit from bounties 149 881 248 cr
Combat bonds 55
Profit from combat bonds 4 464 624 cr
Assassinations 7
Profit from assassinations 10 553 056 cr
Highest single reward 1 379 836 cr
Skimmers killed 3

Crime

Fines issued 36
Lifetime fines value 7 439 821 cr
Bounties received/earned 38
Lifetime bounty value 29 050 cr
Highest bounty issued 5 000 cr

Smuggling

Black market network 0
Black market profit 0 cr
Commodities smuggled 0
Average profit 0 cr
Highest single transaction 0 cr

Trading

Market network 67
Trading profit 899 583 611 cr
Commodities traded 44 202
Average profit 5 170 021 cr
Highest single transaction 64 402 620 cr

Mining

Profits from mining 4 750 865 542 cr
Minerals refined 2 651
Materials collected 6 580

Exploration

Systems visited 4 908
Profits from exploration 503 513 415 cr
Level 2 detailed scans 18 459
Level 3 detailed scans 18 459
Highest payout 13 167 458 cr
Total hyperspace distance 278 171 ly
Total hyperspace jumps 5 769
Max distance from start 41 528,17 ly
Max distance from Sol 25 899,99 ly
Max distance from Colonia 22 700,18 ly
Approximate time played 6W 19H 48M

Passengers

Total bulk passengers delivered 5 726
Total VIPs delivered 1 341
Total delivered 7 067
Total ejected 131

Crafting

Number of engineers used 9
Number of upgrades generated 580
Grade 1 upgrades generated 194
Grade 2 upgrades generated 163
Grade 3 upgrades generated 124
Grade 4 upgrades generated 51
Grade 5 upgrades generated 48

Crew

Crew credits earned 385 436 303 cr
Crew hired 5
Crew fired 4
Crew lost 1

Multi-Crew

Total time in multi-crew 1H 27M 3S
Time in gunner role 59M 40S