CMDR Naval Nixon profile
Federation: Post Commander
Empire: Duke
Balance |
|
---|---|
Current assets | 15 208 500 947 cr |
Credits spent on ships | 514 914 958 cr |
Credits spent on outfitting | 2 209 936 190 cr |
Credits spent on repairs | 21 088 229 cr |
Credits spent on fuel | 565 376 cr |
Credits spent on munitions | 5 074 942 cr |
Insurance claims | 54 |
Total claim costs | 207 330 716 cr |
Combat |
|
Bounties claimed | 4 791 |
Profit from bounties | 1 486 345 638 cr |
Combat bonds | 91 |
Profit from combat bonds | 7 251 240 cr |
Assassinations | 19 |
Profit from assassinations | 39 023 744 cr |
Highest single reward | 1 565 287 cr |
Skimmers killed | 41 |
Crime |
|
Fines issued | 319 |
Lifetime fines value | 3 686 897 cr |
Bounties received/earned | 275 |
Lifetime bounty value | 1 516 800 cr |
Highest bounty issued | 28 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 82 |
Trading profit | 2 570 762 032 cr |
Commodities traded | 14 516 |
Average profit | 12 663 852 cr |
Highest single transaction | 999 092 160 cr |
Mining |
|
Profits from mining | 871 785 165 cr |
Minerals refined | 4 236 |
Materials collected | 18 307 |
Exploration |
|
Systems visited | 1 747 |
Profits from exploration | 60 213 462 cr |
Level 2 detailed scans | 2 222 |
Level 3 detailed scans | 2 222 |
Highest payout | 9 044 257 cr |
Total hyperspace distance | 113 531 ly |
Total hyperspace jumps | 2 949 |
Max distance from start | 21 882,81 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 61W 1D 11H 41M |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30 142 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 3 138 |
Grade 1 upgrades generated | 326 |
Grade 2 upgrades generated | 394 |
Grade 3 upgrades generated | 543 |
Grade 4 upgrades generated | 651 |
Grade 5 upgrades generated | 1 224 |
Crew |
|
Crew credits earned | 138 295 858 cr |
Crew hired | 28 |
Crew fired | 27 |
Multi-Crew |
|
Total time in multi-crew | 1D 7H 2M 7S |
Time in gunner role | 8M 53S |
Time in fighter con role | 2H 29M 22S |
Total credits accrued | 49 476 251 cr |
Total fines accrued | 800 cr |