CMDR bitflipped profile
(Asp Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7 450 568 581 cr |
Credits spent on ships | 462 375 056 cr |
Credits spent on outfitting | 1 062 529 371 cr |
Credits spent on repairs | 3 422 491 cr |
Credits spent on fuel | 396 827 cr |
Credits spent on munitions | 1 046 119 cr |
Insurance claims | 4 |
Total claim costs | 15 653 800 cr |
Combat |
|
Bounties claimed | 969 |
Profit from bounties | 210 262 654 cr |
Combat bonds | 770 |
Profit from combat bonds | 52 905 358 cr |
Assassinations | 26 |
Profit from assassinations | 13 852 322 cr |
Highest single reward | 1 720 104 cr |
Skimmers killed | 59 |
Crime |
|
Fines issued | 64 |
Lifetime fines value | 12 200 cr |
Bounties received/earned | 33 |
Lifetime bounty value | 116 800 cr |
Highest bounty issued | 94 800 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 63 |
Trading profit | 1 180 315 492 cr |
Commodities traded | 69 797 |
Average profit | 3 315 493 cr |
Highest single transaction | 54 791 550 cr |
Mining |
|
Profits from mining | 219 100 239 cr |
Minerals refined | 3 483 |
Materials collected | 11 982 |
Exploration |
|
Systems visited | 6 677 |
Profits from exploration | 1 794 168 613 cr |
Level 2 detailed scans | 52 528 |
Level 3 detailed scans | 52 528 |
Highest payout | 22 213 115 cr |
Total hyperspace distance | 295 798 ly |
Total hyperspace jumps | 8 020 |
Max distance from start | 58 340,81 ly |
Max distance from Sol | 58 345,58 ly |
Max distance from Colonia | 37 854,00 ly |
Approximate time played | 6W 3D 5H 47M |
Passengers |
|
Total bulk passengers delivered | 5 862 |
Total VIPs delivered | 674 |
Total delivered | 6 536 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 105 |
Total profit | 1 539 603 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1 288 |
Grade 1 upgrades generated | 236 |
Grade 2 upgrades generated | 287 |
Grade 3 upgrades generated | 317 |
Grade 4 upgrades generated | 253 |
Grade 5 upgrades generated | 195 |