CMDR Michael Erik Holdar profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 16 313 771 213 cr |
Credits spent on ships | 4 423 125 859 cr |
Credits spent on outfitting | 9 078 636 145 cr |
Credits spent on repairs | 57 213 740 cr |
Credits spent on fuel | 1 035 130 cr |
Credits spent on munitions | 5 334 410 cr |
Insurance claims | 284 |
Total claim costs | 2 219 803 689 cr |
Combat |
|
Bounties claimed | 1 810 |
Profit from bounties | 439 476 947 cr |
Combat bonds | 295 |
Profit from combat bonds | 188 664 110 cr |
Assassinations | 62 |
Profit from assassinations | 11 119 602 cr |
Highest single reward | 363 600 cr |
Skimmers killed | 34 |
Crime |
|
Fines issued | 553 |
Lifetime fines value | 4 559 477 cr |
Bounties received/earned | 313 |
Lifetime bounty value | 2 071 500 cr |
Highest bounty issued | 1 392 500 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 147 458 cr |
Commodities smuggled | 103 |
Average profit | 12 288 cr |
Highest single transaction | 27 600 cr |
Trading |
|
Market network | 108 |
Trading profit | 13 204 016 806 cr |
Commodities traded | 81 477 |
Average profit | 48 903 766 cr |
Highest single transaction | 647 149 860 cr |
Mining |
|
Profits from mining | 13 482 173 537 cr |
Minerals refined | 20 605 |
Materials collected | 16 572 |
Exploration |
|
Systems visited | 5 700 |
Profits from exploration | 668 757 414 cr |
Level 2 detailed scans | 11 102 |
Level 3 detailed scans | 11 102 |
Highest payout | 11 378 328 cr |
Total hyperspace distance | 262 595 ly |
Total hyperspace jumps | 8 584 |
Max distance from start | 29 630,55 ly |
Approximate time played | 9W 1D 4H 12M |
Passengers |
|
Total bulk passengers delivered | 17 143 |
Total VIPs delivered | 127 |
Total delivered | 17 270 |
Total ejected | 151 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 93 464 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 2 109 |
Grade 1 upgrades generated | 295 |
Grade 2 upgrades generated | 320 |
Grade 3 upgrades generated | 387 |
Grade 4 upgrades generated | 376 |
Grade 5 upgrades generated | 731 |
Crew |
|
Crew credits earned | 1 251 146 436 cr |
Crew hired | 4 |
Crew fired | 4 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 7H 15M 9S |
Time in gunner role | 2H 41M 5S |
Total credits accrued | 959 973 cr |