CMDR Dv07 profile
(Krait Phantom)
Federation: Chief Petty Officer
Empire: Viscount
Balance |
|
---|---|
Current assets | 8 142 706 413 cr |
Credits spent on ships | 747 801 184 cr |
Credits spent on outfitting | 2 303 856 214 cr |
Credits spent on repairs | 8 394 106 cr |
Credits spent on fuel | 94 656 cr |
Credits spent on munitions | 260 938 cr |
Insurance claims | 5 |
Total claim costs | 17 052 827 cr |
Combat |
|
Bounties claimed | 383 |
Profit from bounties | 25 086 381 cr |
Combat bonds | 8 |
Profit from combat bonds | 380 367 cr |
Assassinations | 1 |
Profit from assassinations | 10 000 cr |
Highest single reward | 303 701 cr |
Skimmers killed | 12 |
Crime |
|
Fines issued | 52 |
Lifetime fines value | 28 707 cr |
Bounties received/earned | 48 |
Lifetime bounty value | 47 500 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 288 460 cr |
Commodities smuggled | 55 |
Average profit | 48 077 cr |
Highest single transaction | 133 275 cr |
Trading |
|
Market network | 54 |
Trading profit | 1 035 554 642 cr |
Commodities traded | 11 775 |
Average profit | 11 767 666 cr |
Highest single transaction | 125 615 916 cr |
Mining |
|
Profits from mining | 1 007 632 978 cr |
Minerals refined | 4 876 |
Materials collected | 10 825 |
Exploration |
|
Systems visited | 3 577 |
Profits from exploration | 394 738 524 cr |
Level 2 detailed scans | 16 101 |
Level 3 detailed scans | 16 101 |
Highest payout | 10 477 633 cr |
Total hyperspace distance | 258 808 ly |
Total hyperspace jumps | 3 824 |
Max distance from start | 65 248,48 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 3W 2D 10H 6M |
Passengers |
|
Total bulk passengers delivered | 776 |
Total VIPs delivered | 0 |
Total delivered | 776 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 56 |
Total profit | 141 766 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 649 |
Grade 1 upgrades generated | 124 |
Grade 2 upgrades generated | 151 |
Grade 3 upgrades generated | 204 |
Grade 4 upgrades generated | 109 |
Grade 5 upgrades generated | 61 |
Multi-Crew |
|
Total time in multi-crew | 6H 11M 9S |
Time in gunner role | 1H 59M 8S |