CMDR Popoli profile
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 1 960 619 492 cr |
Credits spent on ships | 504 386 946 cr |
Credits spent on outfitting | 1 148 713 093 cr |
Credits spent on repairs | 4 276 519 cr |
Credits spent on fuel | 111 847 cr |
Credits spent on munitions | 195 300 cr |
Insurance claims | 7 |
Total claim costs | 36 451 973 cr |
Combat |
|
Bounties claimed | 120 |
Profit from bounties | 12 641 336 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 11 |
Profit from assassinations | 3 644 893 cr |
Highest single reward | 853 645 cr |
Skimmers killed | 60 |
Crime |
|
Fines issued | 56 |
Lifetime fines value | 550 131 cr |
Bounties received/earned | 46 |
Lifetime bounty value | 29 600 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 62 175 cr |
Commodities smuggled | 20 |
Average profit | 31 088 cr |
Highest single transaction | 46 721 cr |
Trading |
|
Market network | 29 |
Trading profit | 43 989 357 cr |
Commodities traded | 11 508 |
Average profit | 422 975 cr |
Highest single transaction | 6 966 700 cr |
Mining |
|
Profits from mining | 7 215 179 cr |
Minerals refined | 21 |
Materials collected | 5 096 |
Exploration |
|
Systems visited | 4 223 |
Profits from exploration | 1 999 027 099 cr |
Level 2 detailed scans | 43 534 |
Level 3 detailed scans | 43 534 |
Highest payout | 16 949 993 cr |
Total hyperspace distance | 255 033 ly |
Total hyperspace jumps | 4 669 |
Max distance from start | 25 890,08 ly |
Max distance from Sol | 25 955,84 ly |
Max distance from Colonia | 35 052,37 ly |
Approximate time played | 3W 4D 6M |
Search and Rescue |
|
Total items rescued | 38 |
Total profit | 894 235 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 511 |
Grade 1 upgrades generated | 138 |
Grade 2 upgrades generated | 110 |
Grade 3 upgrades generated | 115 |
Grade 4 upgrades generated | 75 |
Grade 5 upgrades generated | 73 |
Crew |
|
Crew credits earned | 23 012 831 cr |
Crew hired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 9H 24M 10S |
Time in gunner role | 3M 41S |
Time in fighter con role | 28S |
Total credits accrued | 79 567 cr |