CMDR Popoli profile
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 2 532 080 813 cr |
Credits spent on ships | 504 386 946 cr |
Credits spent on outfitting | 1 161 182 871 cr |
Credits spent on repairs | 4 404 469 cr |
Credits spent on fuel | 113 764 cr |
Credits spent on munitions | 271 497 cr |
Insurance claims | 8 |
Total claim costs | 42 512 078 cr |
Combat |
|
Bounties claimed | 194 |
Profit from bounties | 22 967 523 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 12 |
Profit from assassinations | 3 860 970 cr |
Highest single reward | 853 645 cr |
Skimmers killed | 60 |
Crime |
|
Fines issued | 57 |
Lifetime fines value | 550 431 cr |
Bounties received/earned | 47 |
Lifetime bounty value | 30 100 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 62 175 cr |
Commodities smuggled | 20 |
Average profit | 31 088 cr |
Highest single transaction | 46 721 cr |
Trading |
|
Market network | 30 |
Trading profit | 44 467 936 cr |
Commodities traded | 11 634 |
Average profit | 397 035 cr |
Highest single transaction | 6 966 700 cr |
Mining |
|
Profits from mining | 7 380 235 cr |
Minerals refined | 35 |
Materials collected | 5 789 |
Exploration |
|
Systems visited | 4 248 |
Profits from exploration | 2 232 692 380 cr |
Level 2 detailed scans | 48 473 |
Level 3 detailed scans | 48 473 |
Highest payout | 17 802 187 cr |
Total hyperspace distance | 257 172 ly |
Total hyperspace jumps | 4 716 |
Max distance from start | 25 890,08 ly |
Max distance from Sol | 25 955,84 ly |
Max distance from Colonia | 35 052,37 ly |
Approximate time played | 3W 4D 18H 2M |
Search and Rescue |
|
Total items rescued | 51 |
Total profit | 1 208 513 cr |
Total rescue transactions | 15 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 574 |
Grade 1 upgrades generated | 148 |
Grade 2 upgrades generated | 129 |
Grade 3 upgrades generated | 130 |
Grade 4 upgrades generated | 83 |
Grade 5 upgrades generated | 84 |
Crew |
|
Crew credits earned | 66 592 222 cr |
Crew hired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 9H 24M 10S |
Time in gunner role | 3M 41S |
Time in fighter con role | 28S |
Total credits accrued | 79 567 cr |