CMDR Turek profile
(Diamondback Explorer)
Federation: Midshipman
Empire: Squire
Balance |
|
---|---|
Current assets | 4 413 469 208 cr |
Credits spent on ships | 636 215 819 cr |
Credits spent on outfitting | 2 800 165 759 cr |
Credits spent on repairs | 6 181 936 cr |
Credits spent on fuel | 167 780 cr |
Credits spent on munitions | 522 777 cr |
Insurance claims | 29 |
Total claim costs | 242 505 219 cr |
Combat |
|
Bounties claimed | 363 |
Profit from bounties | 41 986 743 cr |
Combat bonds | 39 |
Profit from combat bonds | 2 772 286 cr |
Assassinations | 73 |
Profit from assassinations | 12 396 385 cr |
Highest single reward | 515 560 cr |
Skimmers killed | 9 |
Crime |
|
Fines issued | 36 |
Lifetime fines value | 154 541 cr |
Bounties received/earned | 22 |
Lifetime bounty value | 15 750 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 62 |
Trading profit | 2 477 708 200 cr |
Commodities traded | 16 934 |
Average profit | 15 781 581 cr |
Highest single transaction | 149 704 632 cr |
Mining |
|
Profits from mining | 2 370 242 564 cr |
Minerals refined | 9 210 |
Materials collected | 11 052 |
Exploration |
|
Systems visited | 2 343 |
Profits from exploration | 552 757 715 cr |
Level 2 detailed scans | 20 013 |
Level 3 detailed scans | 20 013 |
Highest payout | 11 769 821 cr |
Total hyperspace distance | 91 390 ly |
Total hyperspace jumps | 3 162 |
Max distance from start | 4 536,83 ly |
Max distance from Sol | 4 574,63 ly |
Max distance from Colonia | 23 387,96 ly |
Approximate time played | 2W 17H 2M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 4 620 |
Total delivered | 4 620 |
Total ejected | 33 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30 516 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 166 |
Grade 1 upgrades generated | 23 |
Grade 2 upgrades generated | 33 |
Grade 3 upgrades generated | 46 |
Grade 4 upgrades generated | 38 |
Grade 5 upgrades generated | 26 |