CMDR Galactic Modem profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 753 806 201 cr |
Credits spent on ships | 1 225 258 792 cr |
Credits spent on outfitting | 3 122 968 963 cr |
Credits spent on repairs | 8 502 357 cr |
Credits spent on fuel | 183 386 cr |
Credits spent on munitions | 1 297 100 cr |
Insurance claims | 23 |
Total claim costs | 148 309 407 cr |
Combat |
|
Bounties claimed | 66 |
Profit from bounties | 1 806 213 cr |
Combat bonds | 219 |
Profit from combat bonds | 23 981 948 cr |
Assassinations | 16 |
Profit from assassinations | 1 920 885 cr |
Highest single reward | 231 000 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 42 |
Lifetime fines value | 31 088 cr |
Bounties received/earned | 31 |
Lifetime bounty value | 1 460 600 cr |
Highest bounty issued | 926 400 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 58 054 cr |
Commodities smuggled | 26 |
Average profit | 11 611 cr |
Highest single transaction | 18 090 cr |
Trading |
|
Market network | 57 |
Trading profit | 5 157 149 590 cr |
Commodities traded | 9 463 |
Average profit | 40 290 231 cr |
Highest single transaction | 539 642 880 cr |
Mining |
|
Profits from mining | 5 149 828 036 cr |
Minerals refined | 6 114 |
Materials collected | 11 281 |
Exploration |
|
Systems visited | 2 262 |
Profits from exploration | 130 541 775 cr |
Level 2 detailed scans | 6 761 |
Level 3 detailed scans | 6 760 |
Highest payout | 9 189 250 cr |
Total hyperspace distance | 148 211 ly |
Total hyperspace jumps | 2 981 |
Max distance from start | 26 396,34 ly |
Max distance from Sol | 26 429,56 ly |
Max distance from Colonia | 23 530,69 ly |
Approximate time played | 2W 5D 17H 25M |
Passengers |
|
Total bulk passengers delivered | 1 080 |
Total VIPs delivered | 0 |
Total delivered | 1 080 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 37 419 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1 113 |
Grade 1 upgrades generated | 267 |
Grade 2 upgrades generated | 235 |
Grade 3 upgrades generated | 269 |
Grade 4 upgrades generated | 184 |
Grade 5 upgrades generated | 158 |
Crew |
|
Crew credits earned | 849 752 176 cr |
Crew hired | 5 |
Crew fired | 2 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 3H 49M 58S |
Time in gunner role | 1H 9M 27S |
Time in fighter con role | 41M 45S |
Total credits accrued | 728 942 cr |