CMDR Superbiist profile
![](/img/users/default.png?v=1548248885)
![](/img/ships/128816567/krait_mkii_tactical_white.jpg)
Federation: Warrant Officer
Empire: Baron
Balance |
|
---|---|
Current assets | 2 317 417 661 cr |
Credits spent on ships | 380 344 047 cr |
Credits spent on outfitting | 754 554 832 cr |
Credits spent on repairs | 1 269 625 cr |
Credits spent on fuel | 47 102 cr |
Credits spent on munitions | 92 598 cr |
Insurance claims | 21 |
Total claim costs | 20 871 042 cr |
Combat |
|
Bounties claimed | 650 |
Profit from bounties | 14 701 003 cr |
Combat bonds | 11 |
Profit from combat bonds | 128 996 cr |
Assassinations | 2 |
Profit from assassinations | 1 341 704 cr |
Highest single reward | 272 244 cr |
Skimmers killed | 16 |
Crime |
|
Fines issued | 24 |
Lifetime fines value | 88 264 cr |
Bounties received/earned | 18 |
Lifetime bounty value | 10 600 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 10 209 cr |
Commodities smuggled | 7 |
Average profit | 3 403 cr |
Highest single transaction | 9 560 cr |
Trading |
|
Market network | 40 |
Trading profit | 2 028 476 001 cr |
Commodities traded | 3 891 |
Average profit | 9 137 279 cr |
Highest single transaction | 321 204 136 cr |
Mining |
|
Profits from mining | 2 021 284 893 cr |
Minerals refined | 2 911 |
Materials collected | 6 876 |
Exploration |
|
Systems visited | 3 415 |
Profits from exploration | 151 250 033 cr |
Level 2 detailed scans | 4 808 |
Level 3 detailed scans | 6 401 |
Highest payout | 5 552 110 cr |
Total hyperspace distance | 69 911 ly |
Total hyperspace jumps | 4 110 |
Max distance from start | 11 727,05 ly |
Max distance from Sol | 11 797,02 ly |
Max distance from Colonia | 22 953,62 ly |
Approximate time played | 2W 3D 7H 54M |
Passengers |
|
Total bulk passengers delivered | 2 386 |
Total VIPs delivered | 137 |
Total delivered | 2 523 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 20 326 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 365 |
Grade 1 upgrades generated | 106 |
Grade 2 upgrades generated | 87 |
Grade 3 upgrades generated | 84 |
Grade 4 upgrades generated | 56 |
Grade 5 upgrades generated | 32 |
Multi-Crew |
|
Total time in multi-crew | 1H 53M 4S |
Time in gunner role | 1H 36M 42S |