CMDR Rooster-14 profile
(Federal Corvette)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 2 789 065 631 cr |
Credits spent on ships | 1 655 536 091 cr |
Credits spent on outfitting | 4 375 780 217 cr |
Credits spent on repairs | 65 429 885 cr |
Credits spent on fuel | 405 164 cr |
Credits spent on munitions | 5 416 193 cr |
Insurance claims | 125 |
Total claim costs | 439 583 765 cr |
Combat |
|
Bounties claimed | 6 812 |
Profit from bounties | 330 699 557 cr |
Combat bonds | 4 116 |
Profit from combat bonds | 126 111 936 cr |
Assassinations | 59 |
Profit from assassinations | 6 513 014 cr |
Highest single reward | 299 085 cr |
Skimmers killed | 258 |
Crime |
|
Fines issued | 317 |
Lifetime fines value | 209 108 148 cr |
Bounties received/earned | 830 |
Lifetime bounty value | 634 120 cr |
Highest bounty issued | 10 835 cr |
Smuggling |
|
Black market network | 21 |
Black market profit | 670 576 720 cr |
Commodities smuggled | 11 521 |
Average profit | 9 861 422 cr |
Highest single transaction | 29 305 536 cr |
Trading |
|
Market network | 174 |
Trading profit | 5 093 692 194 cr |
Commodities traded | 201 971 |
Average profit | 3 380 021 cr |
Highest single transaction | 780 522 692 cr |
Mining |
|
Profits from mining | 4 704 676 100 cr |
Minerals refined | 7 005 |
Materials collected | 14 816 |
Exploration |
|
Systems visited | 10 975 |
Profits from exploration | 261 086 768 cr |
Level 2 detailed scans | 2 905 |
Level 3 detailed scans | 282 209 |
Highest payout | 4 864 208 cr |
Total hyperspace distance | 337 909 ly |
Total hyperspace jumps | 19 425 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 441,50 ly |
Approximate time played | 17W 3D 18H 24M |
Passengers |
|
Total bulk passengers delivered | 148 |
Total VIPs delivered | 1 171 |
Total delivered | 1 319 |
Total ejected | 11 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 32 742 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 703 |
Grade 1 upgrades generated | 212 |
Grade 2 upgrades generated | 89 |
Grade 3 upgrades generated | 138 |
Grade 4 upgrades generated | 109 |
Grade 5 upgrades generated | 155 |
Crew |
|
Crew credits earned | 1 364 198 828 cr |
Crew hired | 19 |
Crew fired | 5 |
Crew lost | 13 |
Multi-Crew |
|
Total time in multi-crew | 1H 59M 48S |
Time in gunner role | 46M 50S |
Time in fighter con role | 56M 31S |
Total credits accrued | 1 946 031 cr |