CMDR Sternenwind profile
Federation: Ensign
Empire: Master
Balance |
|
---|---|
Current assets | 1 050 190 795 cr |
Credits spent on ships | 325 958 756 cr |
Credits spent on outfitting | 657 768 774 cr |
Credits spent on repairs | 13 360 780 cr |
Credits spent on fuel | 466 630 cr |
Credits spent on munitions | 1 757 909 cr |
Insurance claims | 39 |
Total claim costs | 80 740 342 cr |
Combat |
|
Bounties claimed | 943 |
Profit from bounties | 39 879 060 cr |
Combat bonds | 248 |
Profit from combat bonds | 13 406 853 cr |
Assassinations | 63 |
Profit from assassinations | 2 908 366 cr |
Highest single reward | 519 958 cr |
Skimmers killed | 42 |
Crime |
|
Fines issued | 150 |
Lifetime fines value | 794 850 cr |
Bounties received/earned | 111 |
Lifetime bounty value | 121 120 cr |
Highest bounty issued | 12 500 cr |
Smuggling |
|
Black market network | 63 |
Black market profit | 3 040 995 cr |
Commodities smuggled | 1 801 |
Average profit | 32 010 cr |
Highest single transaction | 319 410 cr |
Trading |
|
Market network | 351 |
Trading profit | 786 797 724 cr |
Commodities traded | 28 040 |
Average profit | 922 389 cr |
Highest single transaction | 64 084 797 cr |
Mining |
|
Profits from mining | 769 851 403 cr |
Minerals refined | 2 163 |
Materials collected | 8 915 |
Exploration |
|
Systems visited | 3 716 |
Profits from exploration | 171 573 296 cr |
Level 2 detailed scans | 13 298 |
Level 3 detailed scans | 9 716 |
Highest payout | 5 991 488 cr |
Total hyperspace distance | 112 194 ly |
Total hyperspace jumps | 5 769 |
Max distance from start | 21 967,73 ly |
Max distance from Sol | 22 037,19 ly |
Max distance from Colonia | 22 781,35 ly |
Approximate time played | 5W 4D 9H 52M |
Passengers |
|
Total bulk passengers delivered | 3 |
Total VIPs delivered | 23 |
Total delivered | 26 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 417 034 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 858 |
Grade 1 upgrades generated | 240 |
Grade 2 upgrades generated | 243 |
Grade 3 upgrades generated | 254 |
Grade 4 upgrades generated | 106 |
Grade 5 upgrades generated | 15 |
Crew |
|
Crew credits earned | 46 079 247 cr |
Crew hired | 6 |
Crew fired | 6 |
Multi-Crew |
|
Total time in multi-crew | 2M 21S |
Time in gunner role | 2M 8S |