CMDR 2Step profile
![](/img/users/default.png?v=1548248885)
(Python)
![](/img/ships/128049339/python_luminous_stripe_01.jpg)
Federation: Petty Officer
Empire: Serf
Balance |
|
---|---|
Current assets | 1 191 197 647 cr |
Credits spent on ships | 1 031 101 376 cr |
Credits spent on outfitting | 1 031 646 498 cr |
Credits spent on repairs | 1 650 201 cr |
Credits spent on fuel | 82 715 cr |
Credits spent on munitions | 1 700 100 cr |
Insurance claims | 27 |
Total claim costs | 58 021 933 cr |
Combat |
|
Bounties claimed | 992 |
Profit from bounties | 43 696 441 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 4 |
Profit from assassinations | 2 143 169 cr |
Highest single reward | 1 126 244 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 27 |
Lifetime fines value | 191 396 cr |
Bounties received/earned | 7 |
Lifetime bounty value | 1 820 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 609 282 cr |
Commodities smuggled | 69 |
Average profit | 23 434 cr |
Highest single transaction | 399 078 cr |
Trading |
|
Market network | 105 |
Trading profit | 951 175 086 cr |
Commodities traded | 17 123 |
Average profit | 2 420 293 cr |
Highest single transaction | 245 292 288 cr |
Mining |
|
Profits from mining | 934 525 842 cr |
Minerals refined | 2 490 |
Materials collected | 6 036 |
Exploration |
|
Systems visited | 2 996 |
Profits from exploration | 72 147 512 cr |
Level 2 detailed scans | 6 776 |
Level 3 detailed scans | 6 410 |
Highest payout | 751 671 cr |
Total hyperspace distance | 91 106 ly |
Total hyperspace jumps | 3 699 |
Max distance from start | 21 947,08 ly |
Max distance from Sol | 22 016,57 ly |
Max distance from Colonia | 24 680,71 ly |
Approximate time played | 2W 6D 13H 15M |
Passengers |
|
Total bulk passengers delivered | 65 |
Total VIPs delivered | 1 201 |
Total delivered | 1 266 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 137 234 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 575 |
Grade 1 upgrades generated | 223 |
Grade 2 upgrades generated | 193 |
Grade 3 upgrades generated | 115 |
Grade 4 upgrades generated | 40 |
Grade 5 upgrades generated | 4 |
Crew |
|
Crew credits earned | 3 617 501 cr |
Crew hired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 34M 7S |
Time in gunner role | 1H 48M 33S |