CMDR jack malcome profile

(Asp Explorer)

Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 10 725 240 160 cr |
Credits spent on ships | 1 050 731 972 cr |
Credits spent on outfitting | 3 387 118 852 cr |
Credits spent on repairs | 55 459 515 cr |
Credits spent on fuel | 606 870 cr |
Credits spent on munitions | 7 157 394 cr |
Insurance claims | 130 |
Total claim costs | 837 648 909 cr |
Combat |
|
Bounties claimed | 3 402 |
Profit from bounties | 443 540 069 cr |
Combat bonds | 3 895 |
Profit from combat bonds | 3 097 749 124 cr |
Assassinations | 6 |
Profit from assassinations | 2 652 427 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 133 |
Crime |
|
Fines issued | 119 |
Lifetime fines value | 102 317 cr |
Bounties received/earned | 321 |
Lifetime bounty value | 5 638 650 cr |
Highest bounty issued | 2 078 700 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 239 643 cr |
Commodities smuggled | 59 |
Average profit | 23 964 cr |
Highest single transaction | 145 398 cr |
Trading |
|
Market network | 296 |
Trading profit | 3 368 219 898 cr |
Commodities traded | 82 170 |
Average profit | 2 471 181 cr |
Highest single transaction | 72 988 992 cr |
Mining |
|
Profits from mining | 1 907 802 722 cr |
Minerals refined | 10 355 |
Materials collected | 72 924 |
Exploration |
|
Systems visited | 8 177 |
Profits from exploration | 1 250 751 816 cr |
Level 2 detailed scans | 80 958 |
Level 3 detailed scans | 80 958 |
Highest payout | 11 219 027 cr |
Total hyperspace distance | 452 194 ly |
Total hyperspace jumps | 13 442 |
Max distance from start | 25 868,70 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 26 880,02 ly |
Approximate time played | 22W 1D 14H 31M |
Passengers |
|
Total bulk passengers delivered | 604 |
Total VIPs delivered | 1 102 |
Total delivered | 1 706 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 655 |
Total profit | 16 963 154 cr |
Total rescue transactions | 57 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 2 508 |
Grade 1 upgrades generated | 329 |
Grade 2 upgrades generated | 420 |
Grade 3 upgrades generated | 647 |
Grade 4 upgrades generated | 573 |
Grade 5 upgrades generated | 539 |
Crew |
|
Crew credits earned | 138 351 992 cr |
Crew hired | 1 |
Crew lost | 1 |