CMDR jack malcome profile
![](/img/users/default.png?v=1548248885)
(Asp Explorer)
![](/img/ships/128049303/unknown.jpg)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8 387 049 459 cr |
Credits spent on ships | 882 003 900 cr |
Credits spent on outfitting | 2 903 268 346 cr |
Credits spent on repairs | 43 740 475 cr |
Credits spent on fuel | 469 994 cr |
Credits spent on munitions | 6 246 681 cr |
Insurance claims | 112 |
Total claim costs | 610 287 714 cr |
Combat |
|
Bounties claimed | 2 521 |
Profit from bounties | 322 529 716 cr |
Combat bonds | 2 890 |
Profit from combat bonds | 2 511 353 841 cr |
Assassinations | 3 |
Profit from assassinations | 513 471 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 130 |
Crime |
|
Fines issued | 109 |
Lifetime fines value | 99 705 cr |
Bounties received/earned | 317 |
Lifetime bounty value | 5 637 000 cr |
Highest bounty issued | 2 078 700 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 239 643 cr |
Commodities smuggled | 59 |
Average profit | 23 964 cr |
Highest single transaction | 145 398 cr |
Trading |
|
Market network | 261 |
Trading profit | 2 886 070 391 cr |
Commodities traded | 70 661 |
Average profit | 2 483 709 cr |
Highest single transaction | 72 988 992 cr |
Mining |
|
Profits from mining | 1 907 802 722 cr |
Minerals refined | 10 355 |
Materials collected | 67 389 |
Exploration |
|
Systems visited | 7 703 |
Profits from exploration | 1 239 142 036 cr |
Level 2 detailed scans | 77 568 |
Level 3 detailed scans | 77 568 |
Highest payout | 11 219 027 cr |
Total hyperspace distance | 420 893 ly |
Total hyperspace jumps | 12 205 |
Max distance from start | 25 868,70 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 26 880,02 ly |
Approximate time played | 19W 3D 19H 58M |
Passengers |
|
Total bulk passengers delivered | 604 |
Total VIPs delivered | 1 102 |
Total delivered | 1 706 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 254 |
Total profit | 6 382 968 cr |
Total rescue transactions | 33 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 2 262 |
Grade 1 upgrades generated | 308 |
Grade 2 upgrades generated | 388 |
Grade 3 upgrades generated | 592 |
Grade 4 upgrades generated | 510 |
Grade 5 upgrades generated | 464 |