CMDR thezigger profile
Federation: Chief Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 2 411 204 801 cr |
Credits spent on ships | 316 802 347 cr |
Credits spent on outfitting | 320 534 933 cr |
Credits spent on repairs | 1 624 441 cr |
Credits spent on fuel | 343 152 cr |
Credits spent on munitions | 130 593 cr |
Insurance claims | 44 |
Total claim costs | 27 673 585 cr |
Combat |
|
Bounties claimed | 278 |
Profit from bounties | 8 884 282 cr |
Combat bonds | 1 |
Profit from combat bonds | 50 000 cr |
Assassinations | 73 |
Profit from assassinations | 23 801 553 cr |
Highest single reward | 280 050 cr |
Skimmers killed | 32 |
Crime |
|
Fines issued | 31 |
Lifetime fines value | 107 174 cr |
Bounties received/earned | 59 |
Lifetime bounty value | 22 700 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 56 358 cr |
Commodities smuggled | 24 |
Average profit | 9 393 cr |
Highest single transaction | 38 192 cr |
Trading |
|
Market network | 30 |
Trading profit | 1 491 089 720 cr |
Commodities traded | 5 322 |
Average profit | 7 238 300 cr |
Highest single transaction | 144 396 630 cr |
Mining |
|
Profits from mining | 1 492 386 194 cr |
Minerals refined | 2 425 |
Materials collected | 7 752 |
Exploration |
|
Systems visited | 2 564 |
Profits from exploration | 125 635 918 cr |
Level 2 detailed scans | 9 539 |
Level 3 detailed scans | 9 539 |
Highest payout | 10 588 611 cr |
Total hyperspace distance | 92 986 ly |
Total hyperspace jumps | 4 177 |
Max distance from start | 5 937,82 ly |
Max distance from Sol | 5 896,70 ly |
Max distance from Colonia | 26 921,54 ly |
Approximate time played | 7W 1D 5H 37M |
Passengers |
|
Total bulk passengers delivered | 117 |
Total VIPs delivered | 1 344 |
Total delivered | 1 461 |
Total ejected | 42 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 16 983 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 178 |
Grade 1 upgrades generated | 67 |
Grade 2 upgrades generated | 27 |
Grade 3 upgrades generated | 38 |
Grade 4 upgrades generated | 30 |
Grade 5 upgrades generated | 16 |