CMDR Thomasov profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 13 878 283 260 cr |
Credits spent on ships | 806 468 553 cr |
Credits spent on outfitting | 2 289 732 205 cr |
Credits spent on repairs | 35 975 381 cr |
Credits spent on fuel | 585 815 cr |
Credits spent on munitions | 2 031 028 cr |
Insurance claims | 161 |
Total claim costs | 531 640 046 cr |
Combat |
|
Bounties claimed | 2 341 |
Profit from bounties | 61 615 703 cr |
Combat bonds | 1 930 |
Profit from combat bonds | 6 696 693 363 cr |
Assassinations | 101 |
Profit from assassinations | 107 676 208 cr |
Highest single reward | 826 462 cr |
Skimmers killed | 671 |
Crime |
|
Fines issued | 493 |
Lifetime fines value | 2 511 107 cr |
Bounties received/earned | 1 963 |
Lifetime bounty value | 2 352 020 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 32 |
Black market profit | 1 962 030 cr |
Commodities smuggled | 317 |
Average profit | 32 164 cr |
Highest single transaction | 315 629 cr |
Trading |
|
Market network | 223 |
Trading profit | 473 187 622 cr |
Commodities traded | 74 875 |
Average profit | 477 004 cr |
Highest single transaction | 113 254 208 cr |
Mining |
|
Profits from mining | 16 237 060 cr |
Minerals refined | 882 |
Materials collected | 21 606 |
Exploration |
|
Systems visited | 10 526 |
Profits from exploration | 863 795 560 cr |
Level 2 detailed scans | 40 583 |
Level 3 detailed scans | 33 585 |
Highest payout | 17 792 668 cr |
Total hyperspace distance | 387 885 ly |
Total hyperspace jumps | 15 336 |
Max distance from start | 27 082,16 ly |
Max distance from Sol | 27 138,06 ly |
Max distance from Colonia | 27 614,50 ly |
Approximate time played | 21W 3D 5H 18M |
Passengers |
|
Total bulk passengers delivered | 8 248 |
Total VIPs delivered | 733 |
Total delivered | 8 981 |
Total ejected | 27 |
Search and Rescue |
|
Total items rescued | 50 |
Total profit | 1 064 458 cr |
Total rescue transactions | 25 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 1 755 |
Grade 1 upgrades generated | 229 |
Grade 2 upgrades generated | 292 |
Grade 3 upgrades generated | 427 |
Grade 4 upgrades generated | 477 |
Grade 5 upgrades generated | 330 |
Crew |
|
Crew credits earned | 16 779 208 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 8M 29S |
Time in gunner role | 18M 53S |