CMDR Micro-T profile
(Krait Phantom)
Federation: Admiral
Empire: Baron
Balance |
|
---|---|
Current assets | 4 243 873 810 cr |
Credits spent on ships | 987 552 299 cr |
Credits spent on outfitting | 1 620 643 239 cr |
Credits spent on repairs | 15 575 006 cr |
Credits spent on fuel | 264 004 cr |
Credits spent on munitions | 747 746 cr |
Insurance claims | 25 |
Total claim costs | 220 638 255 cr |
Combat |
|
Bounties claimed | 395 |
Profit from bounties | 40 571 207 cr |
Combat bonds | 836 |
Profit from combat bonds | 43 027 109 cr |
Assassinations | 8 |
Profit from assassinations | 3 781 517 cr |
Highest single reward | 408 027 cr |
Skimmers killed | 12 |
Crime |
|
Fines issued | 36 |
Lifetime fines value | 571 545 cr |
Bounties received/earned | 19 |
Lifetime bounty value | 6 500 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 153 283 cr |
Commodities smuggled | 42 |
Average profit | 11 791 cr |
Highest single transaction | 57 104 cr |
Trading |
|
Market network | 93 |
Trading profit | 1 644 242 517 cr |
Commodities traded | 52 168 |
Average profit | 7 577 154 cr |
Highest single transaction | 262 041 360 cr |
Mining |
|
Profits from mining | 1 635 235 089 cr |
Minerals refined | 2 290 |
Materials collected | 12 810 |
Exploration |
|
Systems visited | 9 431 |
Profits from exploration | 1 289 060 910 cr |
Level 2 detailed scans | 52 288 |
Level 3 detailed scans | 52 287 |
Highest payout | 11 804 516 cr |
Total hyperspace distance | 864 226 ly |
Total hyperspace jumps | 10 891 |
Max distance from start | 65 248,48 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 10W 5D 18H 24M |
Passengers |
|
Total bulk passengers delivered | 2 589 |
Total VIPs delivered | 3 |
Total delivered | 2 592 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 304 378 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 747 |
Grade 1 upgrades generated | 155 |
Grade 2 upgrades generated | 154 |
Grade 3 upgrades generated | 180 |
Grade 4 upgrades generated | 140 |
Grade 5 upgrades generated | 118 |
Crew |
|
Crew credits earned | 138 031 407 cr |
Crew hired | 1 |
Crew fired | 1 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 3H 12M 7S |
Time in fighter con role | 1H 46M 43S |
Total credits accrued | 2 543 337 cr |