CMDR ViraVulpine profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 13 945 135 646 cr |
Credits spent on ships | 1 958 550 219 cr |
Credits spent on outfitting | 4 283 216 331 cr |
Credits spent on repairs | 21 821 689 cr |
Credits spent on fuel | 332 891 cr |
Credits spent on munitions | 4 144 216 cr |
Insurance claims | 97 |
Total claim costs | 784 232 466 cr |
Combat |
|
Bounties claimed | 2 973 |
Profit from bounties | 725 077 220 cr |
Combat bonds | 1 822 |
Profit from combat bonds | 5 408 316 002 cr |
Assassinations | 49 |
Profit from assassinations | 12 916 067 cr |
Highest single reward | 1 315 500 cr |
Skimmers killed | 22 |
Crime |
|
Fines issued | 287 |
Lifetime fines value | 14 521 997 cr |
Bounties received/earned | 601 |
Lifetime bounty value | 3 399 050 cr |
Highest bounty issued | 755 100 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 5 148 cr |
Commodities smuggled | 15 |
Average profit | 858 cr |
Highest single transaction | 3 060 cr |
Trading |
|
Market network | 76 |
Trading profit | 3 841 434 023 cr |
Commodities traded | 41 304 |
Average profit | 18 205 848 cr |
Highest single transaction | 215 202 000 cr |
Mining |
|
Profits from mining | 1 581 671 601 cr |
Minerals refined | 3 672 |
Materials collected | 16 433 |
Exploration |
|
Systems visited | 3 943 |
Profits from exploration | 456 057 805 cr |
Level 2 detailed scans | 11 336 |
Level 3 detailed scans | 11 336 |
Highest payout | 13 218 043 cr |
Total hyperspace distance | 242 239 ly |
Total hyperspace jumps | 5 634 |
Max distance from start | 25 868,70 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 24 841,48 ly |
Approximate time played | 7W 2D 6H 58M |
Passengers |
|
Total bulk passengers delivered | 7 601 |
Total VIPs delivered | 1 037 |
Total delivered | 8 638 |
Total ejected | 4 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 3 845 |
Grade 1 upgrades generated | 606 |
Grade 2 upgrades generated | 579 |
Grade 3 upgrades generated | 658 |
Grade 4 upgrades generated | 758 |
Grade 5 upgrades generated | 1 244 |
Crew |
|
Crew credits earned | 1 031 838 348 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 4H 51M 41S |
Time in gunner role | 42M 47S |
Time in fighter con role | 26M 35S |
Total credits accrued | 299 112 cr |