CMDR Alpha Panda profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Lord
Balance |
|
---|---|
Current assets | 6 027 450 723 cr |
Credits spent on ships | 1 532 645 511 cr |
Credits spent on outfitting | 2 674 879 037 cr |
Credits spent on repairs | 12 993 486 cr |
Credits spent on fuel | 989 305 cr |
Credits spent on munitions | 3 575 282 cr |
Insurance claims | 44 |
Total claim costs | 154 702 098 cr |
Combat |
|
Bounties claimed | 836 |
Profit from bounties | 146 953 827 cr |
Combat bonds | 556 |
Profit from combat bonds | 217 358 962 cr |
Assassinations | 27 |
Profit from assassinations | 7 259 716 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 20 |
Crime |
|
Fines issued | 171 |
Lifetime fines value | 28 698 981 cr |
Bounties received/earned | 67 |
Lifetime bounty value | 55 400 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 1 004 910 cr |
Commodities smuggled | 287 |
Average profit | 83 743 cr |
Highest single transaction | 117 744 cr |
Trading |
|
Market network | 122 |
Trading profit | 1 691 112 612 cr |
Commodities traded | 189 236 |
Average profit | 3 058 070 cr |
Highest single transaction | 51 670 076 cr |
Mining |
|
Profits from mining | 206 285 869 cr |
Minerals refined | 953 |
Materials collected | 14 615 |
Exploration |
|
Systems visited | 8 320 |
Profits from exploration | 582 244 513 cr |
Level 2 detailed scans | 21 296 |
Level 3 detailed scans | 21 296 |
Highest payout | 16 734 796 cr |
Total hyperspace distance | 692 876 ly |
Total hyperspace jumps | 12 769 |
Max distance from start | 61 493,66 ly |
Max distance from Sol | 62 728,29 ly |
Max distance from Colonia | 44 979,63 ly |
Approximate time played | 8W 6D 3H 41M |
Passengers |
|
Total bulk passengers delivered | 7 583 |
Total VIPs delivered | 7 656 |
Total delivered | 15 239 |
Total ejected | 88 |
Search and Rescue |
|
Total items rescued | 48 |
Total profit | 1 111 172 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1 803 |
Grade 1 upgrades generated | 203 |
Grade 2 upgrades generated | 218 |
Grade 3 upgrades generated | 306 |
Grade 4 upgrades generated | 336 |
Grade 5 upgrades generated | 740 |
Multi-Crew |
|
Total time in multi-crew | 3H 35M 32S |
Time in gunner role | 6M 26S |