CMDR Mil_Marshmin profile
Federation: Petty Officer
Empire: Baron
Balance |
|
---|---|
Current assets | 6 157 678 091 cr |
Credits spent on ships | 722 111 084 cr |
Credits spent on outfitting | 2 052 931 296 cr |
Credits spent on repairs | 39 089 340 cr |
Credits spent on fuel | 371 558 cr |
Credits spent on munitions | 4 504 583 cr |
Insurance claims | 257 |
Total claim costs | 1 284 812 890 cr |
Combat |
|
Bounties claimed | 1 747 |
Profit from bounties | 384 189 772 cr |
Combat bonds | 445 |
Profit from combat bonds | 495 046 247 cr |
Assassinations | 4 |
Profit from assassinations | 1 157 834 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 11 |
Crime |
|
Fines issued | 1 194 |
Lifetime fines value | 1 056 878 cr |
Bounties received/earned | 106 |
Lifetime bounty value | 342 500 cr |
Highest bounty issued | 204 800 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 97 164 cr |
Commodities smuggled | 108 |
Average profit | 8 833 cr |
Highest single transaction | 16 758 cr |
Trading |
|
Market network | 109 |
Trading profit | 6 723 612 400 cr |
Commodities traded | 44 763 |
Average profit | 15 315 746 cr |
Highest single transaction | 405 018 500 cr |
Mining |
|
Profits from mining | 6 500 869 676 cr |
Minerals refined | 9 735 |
Materials collected | 37 342 |
Exploration |
|
Systems visited | 10 317 |
Profits from exploration | 597 435 369 cr |
Level 2 detailed scans | 26 522 |
Level 3 detailed scans | 26 520 |
Highest payout | 11 710 634 cr |
Total hyperspace distance | 728 401 ly |
Total hyperspace jumps | 13 112 |
Max distance from start | 35 642,07 ly |
Max distance from Sol | 35 618,63 ly |
Max distance from Colonia | 45 553,84 ly |
Approximate time played | 14W 1D 20H 14M |
Passengers |
|
Total bulk passengers delivered | 1 042 |
Total VIPs delivered | 18 |
Total delivered | 1 060 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 75 |
Total profit | 2 053 767 cr |
Total rescue transactions | 23 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2 680 |
Grade 1 upgrades generated | 409 |
Grade 2 upgrades generated | 485 |
Grade 3 upgrades generated | 675 |
Grade 4 upgrades generated | 628 |
Grade 5 upgrades generated | 483 |
Crew |
|
Crew credits earned | 104 794 905 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 15H 55M 25S |
Time in gunner role | 8H 39M 45S |
Total credits accrued | 20 247 955 cr |