CMDR Gulldukat profile
(Type-9 Heavy)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 27 376 026 663 cr |
Credits spent on ships | 1 036 837 432 cr |
Credits spent on outfitting | 3 419 472 855 cr |
Credits spent on repairs | 22 182 560 cr |
Credits spent on fuel | 1 128 085 cr |
Credits spent on munitions | 6 570 285 cr |
Insurance claims | 116 |
Total claim costs | 491 164 581 cr |
Combat |
|
Bounties claimed | 7 181 |
Profit from bounties | 923 066 866 cr |
Combat bonds | 2 286 |
Profit from combat bonds | 7 961 123 431 cr |
Assassinations | 83 |
Profit from assassinations | 5 093 491 cr |
Highest single reward | 1 447 435 cr |
Skimmers killed | 29 |
Crime |
|
Fines issued | 153 |
Lifetime fines value | 2 723 170 cr |
Bounties received/earned | 107 |
Lifetime bounty value | 84 555 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 57 228 cr |
Commodities smuggled | 20 |
Average profit | 11 446 cr |
Highest single transaction | 18 072 cr |
Trading |
|
Market network | 337 |
Trading profit | 9 203 857 689 cr |
Commodities traded | 392 195 |
Average profit | 6 742 753 cr |
Highest single transaction | 291 892 640 cr |
Mining |
|
Profits from mining | 7 067 293 867 cr |
Minerals refined | 19 803 |
Materials collected | 41 302 |
Exploration |
|
Systems visited | 8 845 |
Profits from exploration | 2 722 677 010 cr |
Level 2 detailed scans | 100 489 |
Level 3 detailed scans | 60 096 |
Highest payout | 17 342 495 cr |
Total hyperspace distance | 639 883 ly |
Total hyperspace jumps | 13 197 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 48 310,80 ly |
Approximate time played | 13W 4D 1H 41M |
Passengers |
|
Total bulk passengers delivered | 7 535 |
Total VIPs delivered | 4 090 |
Total delivered | 11 625 |
Total ejected | 344 |
Search and Rescue |
|
Total items rescued | 27 |
Total profit | 747 649 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 2 726 |
Grade 1 upgrades generated | 419 |
Grade 2 upgrades generated | 376 |
Grade 3 upgrades generated | 506 |
Grade 4 upgrades generated | 641 |
Grade 5 upgrades generated | 784 |
Crew |
|
Crew credits earned | 6 289 586 471 cr |
Crew hired | 49 |
Crew fired | 41 |
Crew lost | 11 |
Multi-Crew |
|
Total time in multi-crew | 9H 2M 3S |
Time in gunner role | 23S |
Time in fighter con role | 3M 2S |
Total credits accrued | 662 731 cr |