CMDR bwpcoax profile
(Asp Explorer)
Federation: Rear Admiral
Empire: Lord
Balance |
|
---|---|
Current assets | 1 792 689 827 cr |
Credits spent on ships | 1 107 062 619 cr |
Credits spent on outfitting | 1 130 597 888 cr |
Credits spent on repairs | 10 783 472 cr |
Credits spent on fuel | 260 076 cr |
Credits spent on munitions | 1 044 912 cr |
Insurance claims | 66 |
Total claim costs | 300 951 039 cr |
Combat |
|
Bounties claimed | 1 054 |
Profit from bounties | 172 610 780 cr |
Combat bonds | 451 |
Profit from combat bonds | 27 745 121 cr |
Assassinations | 37 |
Profit from assassinations | 19 902 243 cr |
Highest single reward | 754 810 cr |
Skimmers killed | 14 |
Crime |
|
Fines issued | 243 |
Lifetime fines value | 281 215 cr |
Bounties received/earned | 120 |
Lifetime bounty value | 145 905 cr |
Highest bounty issued | 10 595 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 16 265 cr |
Commodities smuggled | 9 |
Average profit | 2 033 cr |
Highest single transaction | 3 375 cr |
Trading |
|
Market network | 82 |
Trading profit | 1 784 749 841 cr |
Commodities traded | 16 002 |
Average profit | 4 889 726 cr |
Highest single transaction | 142 041 120 cr |
Mining |
|
Profits from mining | 1 587 040 048 cr |
Minerals refined | 4 400 |
Materials collected | 12 008 |
Exploration |
|
Systems visited | 2 588 |
Profits from exploration | 192 938 376 cr |
Level 2 detailed scans | 23 569 |
Level 3 detailed scans | 23 351 |
Highest payout | 8 274 988 cr |
Total hyperspace distance | 120 476 ly |
Total hyperspace jumps | 3 864 |
Max distance from start | 7 058,72 ly |
Max distance from Sol | 7 000,02 ly |
Max distance from Colonia | 28 589,94 ly |
Approximate time played | 4W 17H 20M |
Passengers |
|
Total bulk passengers delivered | 1 565 |
Total VIPs delivered | 0 |
Total delivered | 1 565 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 37 |
Total profit | 991 800 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 645 |
Grade 1 upgrades generated | 291 |
Grade 2 upgrades generated | 161 |
Grade 3 upgrades generated | 101 |
Grade 4 upgrades generated | 65 |
Grade 5 upgrades generated | 27 |
Crew |
|
Crew credits earned | 15 750 306 cr |
Crew hired | 10 |
Crew fired | 7 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 12H 5M 23S |
Time in gunner role | 2H 48M 34S |
Time in fighter con role | 2H 5M 18S |
Total credits accrued | 918 194 cr |