CMDR G0tt profile
(Type-9 Heavy)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 28 261 875 498 cr |
Credits spent on ships | 4 362 202 880 cr |
Credits spent on outfitting | 16 292 349 025 cr |
Credits spent on repairs | 78 959 189 cr |
Credits spent on fuel | 1 113 743 cr |
Credits spent on munitions | 35 980 074 cr |
Insurance claims | 77 |
Total claim costs | 661 317 277 cr |
Combat |
|
Bounties claimed | 19 111 |
Profit from bounties | 2 112 515 192 cr |
Combat bonds | 22 241 |
Profit from combat bonds | 3 278 150 390 cr |
Assassinations | 169 |
Profit from assassinations | 63 403 845 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 94 |
Crime |
|
Fines issued | 1 500 |
Lifetime fines value | 1 939 738 cr |
Bounties received/earned | 2 813 |
Lifetime bounty value | 369 325 800 cr |
Highest bounty issued | 7 154 600 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 395 515 cr |
Commodities smuggled | 767 |
Average profit | 65 919 cr |
Highest single transaction | 387 096 cr |
Trading |
|
Market network | 83 |
Trading profit | 31 907 832 509 cr |
Commodities traded | 140 197 |
Average profit | 96 984 293 cr |
Highest single transaction | 1 042 738 336 cr |
Mining |
|
Profits from mining | 30 997 735 401 cr |
Minerals refined | 56 201 |
Materials collected | 84 395 |
Exploration |
|
Systems visited | 5 597 |
Profits from exploration | 523 924 917 cr |
Level 2 detailed scans | 36 501 |
Level 3 detailed scans | 36 501 |
Highest payout | 10 305 273 cr |
Total hyperspace distance | 366 122 ly |
Total hyperspace jumps | 11 490 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 29 232,32 ly |
Max distance from Colonia | 25 242,16 ly |
Approximate time played | 24W 5D 20H 31M |
Passengers |
|
Total bulk passengers delivered | 2 151 |
Total VIPs delivered | 375 |
Total delivered | 2 526 |
Total ejected | 59 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 14 920 |
Grade 1 upgrades generated | 1 522 |
Grade 2 upgrades generated | 2 046 |
Grade 3 upgrades generated | 3 136 |
Grade 4 upgrades generated | 4 062 |
Grade 5 upgrades generated | 4 154 |
Crew |
|
Crew credits earned | 7 873 150 590 cr |
Crew hired | 14 |
Crew fired | 13 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 7H 41M 58S |
Time in gunner role | 39M 39S |
Total credits accrued | 1 200 001 cr |