CMDR Foodman profile
(Asp Explorer)
Federation: Midshipman
Empire: None
Balance |
|
---|---|
Current assets | 1 562 274 269 cr |
Credits spent on ships | 13 070 240 cr |
Credits spent on outfitting | 77 424 287 cr |
Credits spent on repairs | 278 833 cr |
Credits spent on fuel | 52 258 cr |
Credits spent on munitions | 69 248 cr |
Insurance claims | 10 |
Total claim costs | 7 339 350 cr |
Combat |
|
Bounties claimed | 49 |
Profit from bounties | 674 945 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 7 |
Profit from assassinations | 2 603 438 cr |
Highest single reward | 0 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 5 |
Lifetime fines value | 2 250 cr |
Bounties received/earned | 0 |
Lifetime bounty value | 0 cr |
Highest bounty issued | 0 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 2 310 126 cr |
Commodities smuggled | 134 |
Average profit | 385 021 cr |
Highest single transaction | 2 248 272 cr |
Trading |
|
Market network | 44 |
Trading profit | 28 581 766 cr |
Commodities traded | 1 215 |
Average profit | 153 665 cr |
Highest single transaction | 11 848 153 cr |
Mining |
|
Profits from mining | 27 016 865 cr |
Minerals refined | 673 |
Materials collected | 5 233 |
Exploration |
|
Systems visited | 4 883 |
Profits from exploration | 1 495 654 806 cr |
Level 2 detailed scans | 44 332 |
Level 3 detailed scans | 44 261 |
Highest payout | 17 819 227 cr |
Total hyperspace distance | 188 924 ly |
Total hyperspace jumps | 5 195 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 6W 2D 17H 13M |
Passengers |
|
Total bulk passengers delivered | 29 |
Total VIPs delivered | 130 |
Total delivered | 159 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 403 299 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 43 |
Grade 1 upgrades generated | 7 |
Grade 2 upgrades generated | 12 |
Grade 3 upgrades generated | 10 |
Grade 4 upgrades generated | 7 |
Grade 5 upgrades generated | 7 |