CMDR Zorya Hopper profile
(Anaconda)
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 9 455 590 638 cr |
Credits spent on ships | 582 938 731 cr |
Credits spent on outfitting | 1 639 873 500 cr |
Credits spent on repairs | 31 278 553 cr |
Credits spent on fuel | 491 935 cr |
Credits spent on munitions | 1 027 376 cr |
Insurance claims | 30 |
Total claim costs | 136 238 614 cr |
Combat |
|
Bounties claimed | 1 149 |
Profit from bounties | 116 466 118 cr |
Combat bonds | 575 |
Profit from combat bonds | 32 405 263 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1 473 400 cr |
Skimmers killed | 517 |
Crime |
|
Fines issued | 121 |
Lifetime fines value | 124 596 cr |
Bounties received/earned | 25 |
Lifetime bounty value | 28 400 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 829 231 cr |
Commodities smuggled | 429 |
Average profit | 92 137 cr |
Highest single transaction | 562 842 cr |
Trading |
|
Market network | 159 |
Trading profit | 1 177 759 770 cr |
Commodities traded | 106 370 |
Average profit | 1 537 545 cr |
Highest single transaction | 50 362 816 cr |
Mining |
|
Profits from mining | 25 739 653 cr |
Minerals refined | 967 |
Materials collected | 14 859 |
Exploration |
|
Systems visited | 9 917 |
Profits from exploration | 1 319 944 386 cr |
Level 2 detailed scans | 45 500 |
Level 3 detailed scans | 44 457 |
Highest payout | 13 288 947 cr |
Total hyperspace distance | 403 298 ly |
Total hyperspace jumps | 11 904 |
Max distance from start | 25 901,44 ly |
Max distance from Sol | 14 044,26 ly |
Max distance from Colonia | 32 308,38 ly |
Approximate time played | 10W 1D 15H 3M |
Passengers |
|
Total bulk passengers delivered | 184 |
Total VIPs delivered | 641 |
Total delivered | 825 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 68 |
Total profit | 909 944 cr |
Total rescue transactions | 28 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1 146 |
Grade 1 upgrades generated | 259 |
Grade 2 upgrades generated | 235 |
Grade 3 upgrades generated | 297 |
Grade 4 upgrades generated | 253 |
Grade 5 upgrades generated | 102 |
Crew |
|
Crew credits earned | 1 165 653 103 cr |
Crew hired | 12 |
Crew fired | 9 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 8H 18M 59S |
Time in gunner role | 14S |