CMDR A1IN4 profile
Federation: Chief Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 1 164 666 682 cr |
Credits spent on ships | 159 267 111 cr |
Credits spent on outfitting | 431 905 608 cr |
Credits spent on repairs | 702 803 cr |
Credits spent on fuel | 136 289 cr |
Credits spent on munitions | 104 722 cr |
Insurance claims | 14 |
Total claim costs | 12 449 702 cr |
Combat |
|
Bounties claimed | 51 |
Profit from bounties | 6 078 488 cr |
Combat bonds | 1 |
Profit from combat bonds | 50 000 cr |
Assassinations | 12 |
Profit from assassinations | 1 517 449 cr |
Highest single reward | 163 037 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 17 |
Lifetime fines value | 29 978 cr |
Bounties received/earned | 13 |
Lifetime bounty value | 18 500 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 443 274 cr |
Commodities smuggled | 301 |
Average profit | 221 637 cr |
Highest single transaction | 391 500 cr |
Trading |
|
Market network | 68 |
Trading profit | 857 910 155 cr |
Commodities traded | 92 211 |
Average profit | 3 864 460 cr |
Highest single transaction | 23 790 900 cr |
Mining |
|
Profits from mining | 11 819 334 cr |
Minerals refined | 187 |
Materials collected | 2 520 |
Exploration |
|
Systems visited | 1 815 |
Profits from exploration | 290 132 746 cr |
Level 2 detailed scans | 9 124 |
Level 3 detailed scans | 9 120 |
Highest payout | 9 149 782 cr |
Total hyperspace distance | 72 300 ly |
Total hyperspace jumps | 2 351 |
Max distance from start | 6 293,85 ly |
Max distance from Sol | 6 252,28 ly |
Max distance from Colonia | 26 260,23 ly |
Approximate time played | 1W 5D 11H 15M |
Passengers |
|
Total bulk passengers delivered | 10 |
Total VIPs delivered | 7 |
Total delivered | 17 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 211 477 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 78 |
Grade 1 upgrades generated | 35 |
Grade 2 upgrades generated | 20 |
Grade 3 upgrades generated | 11 |
Grade 4 upgrades generated | 6 |
Grade 5 upgrades generated | 6 |
Crew |
|
Crew credits earned | 1 042 682 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 45M 4S |