CMDR X-rays5 profile
(Type-8 Transporter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 17 818 606 684 cr |
Credits spent on ships | 1 640 281 160 cr |
Credits spent on outfitting | 2 747 192 877 cr |
Credits spent on repairs | 11 177 165 cr |
Credits spent on fuel | 236 490 cr |
Credits spent on munitions | 1 150 195 cr |
Insurance claims | 25 |
Total claim costs | 110 163 402 cr |
Combat |
|
Bounties claimed | 697 |
Profit from bounties | 165 424 111 cr |
Combat bonds | 336 |
Profit from combat bonds | 3 483 029 657 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 36 |
Crime |
|
Fines issued | 441 |
Lifetime fines value | 400 362 cr |
Bounties received/earned | 88 |
Lifetime bounty value | 562 550 cr |
Highest bounty issued | 165 600 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 197 166 cr |
Commodities smuggled | 102 |
Average profit | 197 166 cr |
Highest single transaction | 197 166 cr |
Trading |
|
Market network | 36 |
Trading profit | 11 868 040 211 cr |
Commodities traded | 55 095 |
Average profit | 73 714 535 cr |
Highest single transaction | 276 245 662 cr |
Mining |
|
Profits from mining | 2 381 177 109 cr |
Minerals refined | 2 931 |
Materials collected | 11 847 |
Exploration |
|
Systems visited | 4 625 |
Profits from exploration | 305 969 976 cr |
Level 2 detailed scans | 10 087 |
Level 3 detailed scans | 10 220 |
Highest payout | 13 794 199 cr |
Total hyperspace distance | 513 455 ly |
Total hyperspace jumps | 6 425 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 3W 1D 20H 6M |
Passengers |
|
Total bulk passengers delivered | 2 251 |
Total VIPs delivered | 3 315 |
Total delivered | 5 566 |
Total ejected | 10 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 294 490 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 2 119 |
Grade 1 upgrades generated | 275 |
Grade 2 upgrades generated | 307 |
Grade 3 upgrades generated | 374 |
Grade 4 upgrades generated | 469 |
Grade 5 upgrades generated | 694 |
Crew |
|
Crew credits earned | 168 139 788 cr |
Crew hired | 2 |
Crew fired | 2 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 12H 55M 39S |
Time in gunner role | 1H 52M 30S |
Time in fighter con role | 40M 23S |
Total credits accrued | 289 478 cr |