CMDR Ing. Steve Hawk profile
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 1 376 393 843 cr |
Credits spent on ships | 625 169 673 cr |
Credits spent on outfitting | 1 700 386 054 cr |
Credits spent on repairs | 1 256 343 cr |
Credits spent on fuel | 126 477 cr |
Credits spent on munitions | 322 949 cr |
Insurance claims | 5 |
Total claim costs | 43 865 305 cr |
Combat |
|
Bounties claimed | 99 |
Profit from bounties | 3 739 594 cr |
Combat bonds | 362 |
Profit from combat bonds | 245 860 000 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 285 450 cr |
Skimmers killed | 33 |
Crime |
|
Fines issued | 3 |
Lifetime fines value | 700 cr |
Bounties received/earned | 2 |
Lifetime bounty value | 400 cr |
Highest bounty issued | 200 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 345 908 cr |
Commodities smuggled | 19 |
Average profit | 38 434 cr |
Highest single transaction | 175 950 cr |
Trading |
|
Market network | 49 |
Trading profit | 1 334 018 266 cr |
Commodities traded | 53 439 |
Average profit | 6 322 361 cr |
Highest single transaction | 48 751 472 cr |
Mining |
|
Profits from mining | 101 514 855 cr |
Minerals refined | 386 |
Materials collected | 2 288 |
Exploration |
|
Systems visited | 1 584 |
Profits from exploration | 132 593 774 cr |
Level 2 detailed scans | 10 721 |
Level 3 detailed scans | 10 721 |
Highest payout | 8 029 537 cr |
Total hyperspace distance | 92 142 ly |
Total hyperspace jumps | 2 040 |
Max distance from start | 22 183,07 ly |
Max distance from Sol | 25 900,53 ly |
Max distance from Colonia | 22 778,88 ly |
Approximate time played | 3W 3D 47M |
Passengers |
|
Total bulk passengers delivered | 1 241 |
Total VIPs delivered | 8 |
Total delivered | 1 249 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 48 |
Total profit | 662 351 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 282 |
Grade 1 upgrades generated | 100 |
Grade 2 upgrades generated | 93 |
Grade 3 upgrades generated | 53 |
Grade 4 upgrades generated | 28 |
Grade 5 upgrades generated | 8 |
Crew |
|
Crew credits earned | 8 350 709 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 57M 53S |
Time in gunner role | 14M 55S |
Time in fighter con role | 24M 20S |
Total credits accrued | 3 959 114 cr |