CMDR conophytum profile


Federation: None
Empire: None
Balance |
|
---|---|
Current assets | 1 828 225 580 cr |
Credits spent on ships | 537 295 646 cr |
Credits spent on outfitting | 836 534 239 cr |
Credits spent on repairs | 8 205 256 cr |
Credits spent on fuel | 123 888 cr |
Credits spent on munitions | 360 549 cr |
Insurance claims | 8 |
Total claim costs | 20 966 736 cr |
Combat |
|
Bounties claimed | 109 |
Profit from bounties | 113 988 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 2 300 cr |
Skimmers killed | 269 |
Crime |
|
Fines issued | 18 |
Lifetime fines value | 13 512 cr |
Bounties received/earned | 6 |
Lifetime bounty value | 2 500 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 141 008 cr |
Commodities smuggled | 57 |
Average profit | 10 072 cr |
Highest single transaction | 68 127 cr |
Trading |
|
Market network | 109 |
Trading profit | 105 620 112 cr |
Commodities traded | 7 919 |
Average profit | 156 706 cr |
Highest single transaction | 10 301 319 cr |
Mining |
|
Profits from mining | 83 083 702 cr |
Minerals refined | 2 093 |
Materials collected | 12 930 |
Exploration |
|
Systems visited | 8 778 |
Profits from exploration | 1 452 059 924 cr |
Level 2 detailed scans | 71 003 |
Level 3 detailed scans | 70 994 |
Highest payout | 9 546 215 cr |
Total hyperspace distance | 509 664 ly |
Total hyperspace jumps | 9 628 |
Max distance from start | 47 783,29 ly |
Max distance from Sol | 47 800,75 ly |
Max distance from Colonia | 38 128,17 ly |
Approximate time played | 9W 6D 18H 24M |
Passengers |
|
Total bulk passengers delivered | 588 |
Total VIPs delivered | 945 |
Total delivered | 1 533 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 360 |
Total profit | 10 252 063 cr |
Total rescue transactions | 50 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 571 |
Grade 1 upgrades generated | 117 |
Grade 2 upgrades generated | 153 |
Grade 3 upgrades generated | 129 |
Grade 4 upgrades generated | 97 |
Grade 5 upgrades generated | 75 |
Crew |
|
Crew credits earned | 58 190 486 cr |
Crew hired | 8 |
Crew fired | 7 |
Multi-Crew |
|
Total time in multi-crew | 11M 34S |