CMDR Th0m4zzz profile
(Krait Phantom)
Federation: Warrant Officer
Empire: Squire
Balance |
|
---|---|
Current assets | 2 395 456 733 cr |
Credits spent on ships | 279 531 061 cr |
Credits spent on outfitting | 413 740 697 cr |
Credits spent on repairs | 3 225 256 cr |
Credits spent on fuel | 206 627 cr |
Credits spent on munitions | 318 076 cr |
Insurance claims | 34 |
Total claim costs | 65 828 549 cr |
Combat |
|
Bounties claimed | 174 |
Profit from bounties | 9 087 047 cr |
Combat bonds | 93 |
Profit from combat bonds | 3 615 600 cr |
Assassinations | 13 |
Profit from assassinations | 4 489 928 cr |
Highest single reward | 200 977 cr |
Skimmers killed | 190 |
Crime |
|
Fines issued | 80 |
Lifetime fines value | 104 254 cr |
Bounties received/earned | 143 |
Lifetime bounty value | 410 500 cr |
Highest bounty issued | 91 100 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 608 300 cr |
Commodities smuggled | 71 |
Average profit | 12 166 cr |
Highest single transaction | 67 664 cr |
Trading |
|
Market network | 147 |
Trading profit | 611 099 103 cr |
Commodities traded | 51 635 |
Average profit | 1 385 712 cr |
Highest single transaction | 118 738 152 cr |
Mining |
|
Profits from mining | 488 269 099 cr |
Minerals refined | 1 077 |
Materials collected | 12 252 |
Exploration |
|
Systems visited | 4 630 |
Profits from exploration | 1 743 515 526 cr |
Level 2 detailed scans | 23 084 |
Level 3 detailed scans | 23 662 |
Highest payout | 29 810 409 cr |
Total hyperspace distance | 165 757 ly |
Total hyperspace jumps | 5 346 |
Max distance from start | 26 196,75 ly |
Max distance from Sol | 26 265,65 ly |
Max distance from Colonia | 25 735,02 ly |
Approximate time played | 4W 17H 16M |
Passengers |
|
Total bulk passengers delivered | 460 |
Total VIPs delivered | 71 |
Total delivered | 531 |
Total ejected | 11 |
Search and Rescue |
|
Total items rescued | 86 |
Total profit | 1 829 329 cr |
Total rescue transactions | 24 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 531 |
Grade 1 upgrades generated | 134 |
Grade 2 upgrades generated | 119 |
Grade 3 upgrades generated | 136 |
Grade 4 upgrades generated | 66 |
Grade 5 upgrades generated | 76 |
Crew |
|
Crew credits earned | 1 032 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 12M 56S |
Time in gunner role | 3M 30S |