CMDR Sek Hardeen profile

(Mandalay)

Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 22 959 232 282 cr |
Credits spent on ships | 1 954 675 875 cr |
Credits spent on outfitting | 6 992 163 246 cr |
Credits spent on repairs | 15 334 831 cr |
Credits spent on fuel | 437 716 cr |
Credits spent on munitions | 8 015 957 cr |
Insurance claims | 15 |
Total claim costs | 48 990 381 cr |
Combat |
|
Bounties claimed | 12 502 |
Profit from bounties | 1 938 308 867 cr |
Combat bonds | 5 567 |
Profit from combat bonds | 1 969 092 423 cr |
Assassinations | 217 |
Profit from assassinations | 310 771 914 cr |
Highest single reward | 2 262 445 cr |
Skimmers killed | 77 |
Crime |
|
Fines issued | 443 |
Lifetime fines value | 669 225 cr |
Bounties received/earned | 2 707 |
Lifetime bounty value | 6 101 200 cr |
Highest bounty issued | 143 700 cr |
Smuggling |
|
Black market network | 30 |
Black market profit | 337 225 808 cr |
Commodities smuggled | 1 683 |
Average profit | 4 379 556 cr |
Highest single transaction | 34 918 680 cr |
Trading |
|
Market network | 152 |
Trading profit | 11 148 347 756 cr |
Commodities traded | 63 638 |
Average profit | 19 731 589 cr |
Highest single transaction | 783 294 192 cr |
Mining |
|
Profits from mining | 4 558 765 153 cr |
Minerals refined | 7 721 |
Materials collected | 44 343 |
Exploration |
|
Systems visited | 7 816 |
Profits from exploration | 2 947 619 983 cr |
Level 2 detailed scans | 73 811 |
Level 3 detailed scans | 73 809 |
Highest payout | 18 291 983 cr |
Total hyperspace distance | 469 100 ly |
Total hyperspace jumps | 13 257 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 912,12 ly |
Max distance from Colonia | 25 753,52 ly |
Approximate time played | 14W 5D 5H 29M |
Passengers |
|
Total bulk passengers delivered | 2 473 |
Total VIPs delivered | 107 |
Total delivered | 2 580 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 392 |
Total profit | 8 680 449 cr |
Total rescue transactions | 32 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 9 300 |
Grade 1 upgrades generated | 936 |
Grade 2 upgrades generated | 1 139 |
Grade 3 upgrades generated | 1 517 |
Grade 4 upgrades generated | 1 858 |
Grade 5 upgrades generated | 3 850 |
Crew |
|
Crew credits earned | 2 324 741 155 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 12H 19M 20S |
Time in gunner role | 45M 32S |
Time in fighter con role | 38M 56S |