CMDR Scardrone profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 344 149 276 cr |
Credits spent on ships | 1 248 411 858 cr |
Credits spent on outfitting | 1 864 225 358 cr |
Credits spent on repairs | 2 984 234 cr |
Credits spent on fuel | 116 479 cr |
Credits spent on munitions | 713 271 cr |
Insurance claims | 3 |
Total claim costs | 5 484 743 cr |
Combat |
|
Bounties claimed | 3 252 |
Profit from bounties | 135 375 187 cr |
Combat bonds | 98 |
Profit from combat bonds | 3 742 803 cr |
Assassinations | 25 |
Profit from assassinations | 12 291 889 cr |
Highest single reward | 340 520 cr |
Skimmers killed | 82 |
Crime |
|
Fines issued | 28 |
Lifetime fines value | 169 775 cr |
Bounties received/earned | 15 |
Lifetime bounty value | 19 750 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 626 671 cr |
Commodities smuggled | 169 |
Average profit | 104 445 cr |
Highest single transaction | 228 360 cr |
Trading |
|
Market network | 62 |
Trading profit | 3 119 322 694 cr |
Commodities traded | 23 745 |
Average profit | 15 754 155 cr |
Highest single transaction | 309 290 688 cr |
Mining |
|
Profits from mining | 3 078 612 764 cr |
Minerals refined | 2 839 |
Materials collected | 8 670 |
Exploration |
|
Systems visited | 3 810 |
Profits from exploration | 357 662 686 cr |
Level 2 detailed scans | 13 529 |
Level 3 detailed scans | 20 356 |
Highest payout | 6 920 398 cr |
Total hyperspace distance | 187 430 ly |
Total hyperspace jumps | 4 810 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 28 209,27 ly |
Approximate time played | 2W 5D 12H 35M |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 61 286 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 1 112 |
Grade 1 upgrades generated | 479 |
Grade 2 upgrades generated | 290 |
Grade 3 upgrades generated | 205 |
Grade 4 upgrades generated | 104 |
Grade 5 upgrades generated | 34 |
Crew |
|
Crew credits earned | 31 184 803 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 46S |
Time in gunner role | 1M 58S |
Time in fighter con role | 28M 5S |
Total credits accrued | 838 572 cr |