Perfil de Tenshi
Federation: Midshipman
Empire: King
Balance |
|
---|---|
Current assets | 2.876.952.745 cr |
Credits spent on ships | 204.689.665 cr |
Credits spent on outfitting | 487.310.688 cr |
Credits spent on repairs | 6.877.404 cr |
Credits spent on fuel | 556.012 cr |
Credits spent on munitions | 1.749.291 cr |
Insurance claims | 39 |
Total claim costs | 37.241.810 cr |
Combat |
|
Bounties claimed | 2.344 |
Profit from bounties | 92.965.198 cr |
Combat bonds | 931 |
Profit from combat bonds | 36.014.420 cr |
Assassinations | 83 |
Profit from assassinations | 15.178.680 cr |
Highest single reward | 815.990 cr |
Skimmers killed | 182 |
Crime |
|
Fines issued | 263 |
Lifetime fines value | 1.841.938 cr |
Bounties received/earned | 669 |
Lifetime bounty value | 1.530.555 cr |
Highest bounty issued | 11.400 cr |
Smuggling |
|
Black market network | 35 |
Black market profit | 2.403.287 cr |
Commodities smuggled | 1.435 |
Average profit | 25.298 cr |
Highest single transaction | 863.764 cr |
Trading |
|
Market network | 470 |
Trading profit | 1.274.573.275 cr |
Commodities traded | 231.926 |
Average profit | 872.398 cr |
Highest single transaction | 202.090.896 cr |
Mining |
|
Profits from mining | 955.088.758 cr |
Minerals refined | 1.520 |
Materials collected | 14.749 |
Exploration |
|
Systems visited | 4.775 |
Profits from exploration | 603.755.699 cr |
Level 2 detailed scans | 23.189 |
Level 3 detailed scans | 29.564 |
Highest payout | 15.327.693 cr |
Total hyperspace distance | 132.329 a.l. |
Total hyperspace jumps | 8.046 |
Max distance from start | 22.104,49 a.l. |
Max distance from Sol | 22.163,49 a.l. |
Max distance from Colonia | 24.998,58 a.l. |
Approximate time played | 11W 1D 11H 47M |
Passengers |
|
Total bulk passengers delivered | 1.116 |
Total VIPs delivered | 213 |
Total delivered | 1.329 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 29 |
Total profit | 552.142 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 881 |
Grade 1 upgrades generated | 251 |
Grade 2 upgrades generated | 204 |
Grade 3 upgrades generated | 228 |
Grade 4 upgrades generated | 137 |
Grade 5 upgrades generated | 61 |
Crew |
|
Crew credits earned | 103.741.483 cr |
Crew hired | 4 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 1H 15M 22S |
Time in gunner role | 1M 54S |
Total credits accrued | 48.007 cr |