Perfil de Sparser
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(Imperial Cutter)
![](/img/ships/128049375/cutter_metallic_chrome.jpg)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7.165.818.978 cr |
Credits spent on ships | 662.917.953 cr |
Credits spent on outfitting | 1.697.817.997 cr |
Credits spent on repairs | 27.639.537 cr |
Credits spent on fuel | 696.810 cr |
Credits spent on munitions | 6.887.874 cr |
Insurance claims | 88 |
Total claim costs | 239.666.365 cr |
Combat |
|
Bounties claimed | 8.418 |
Profit from bounties | 592.414.760 cr |
Combat bonds | 5.577 |
Profit from combat bonds | 286.498.146 cr |
Assassinations | 220 |
Profit from assassinations | 211.897.387 cr |
Highest single reward | 1.000.000 cr |
Skimmers killed | 329 |
Crime |
|
Fines issued | 670 |
Lifetime fines value | 6.165.142 cr |
Bounties received/earned | 1.103 |
Lifetime bounty value | 1.196.822 cr |
Highest bounty issued | 11.635 cr |
Smuggling |
|
Black market network | 40 |
Black market profit | 12.407.424 cr |
Commodities smuggled | 3.021 |
Average profit | 85.568 cr |
Highest single transaction | 1.877.808 cr |
Trading |
|
Market network | 103 |
Trading profit | 1.308.406.529 cr |
Commodities traded | 26.440 |
Average profit | 2.076.836 cr |
Highest single transaction | 179.237.448 cr |
Mining |
|
Profits from mining | 1.283.878.830 cr |
Minerals refined | 2.187 |
Materials collected | 16.311 |
Exploration |
|
Systems visited | 5.188 |
Profits from exploration | 35.717.508 cr |
Level 2 detailed scans | 18.406 |
Level 3 detailed scans | 10.839 |
Highest payout | 668.686 cr |
Total hyperspace distance | 254.631 a.l. |
Total hyperspace jumps | 12.347 |
Max distance from start | 5.055,76 a.l. |
Max distance from Sol | 5.111,68 a.l. |
Max distance from Colonia | 23.708,96 a.l. |
Approximate time played | 9W 2D 23H 16M |
Passengers |
|
Total bulk passengers delivered | 6 |
Total VIPs delivered | 1.424 |
Total delivered | 1.430 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 71.316 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 737 |
Grade 1 upgrades generated | 217 |
Grade 2 upgrades generated | 99 |
Grade 3 upgrades generated | 151 |
Grade 4 upgrades generated | 115 |
Grade 5 upgrades generated | 155 |
Crew |
|
Crew credits earned | 543.087.812 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 42M 23S |
Time in gunner role | 14M 6S |
Time in fighter con role | 3M 43S |
Total credits accrued | 323.688 cr |