Perfil de TOM USMC
(Asp Explorer)
Federation: Vice Admiral
Empire: Lord
Balance |
|
---|---|
Current assets | 4.402.384.439 cr |
Credits spent on ships | 255.312.389 cr |
Credits spent on outfitting | 764.935.634 cr |
Credits spent on repairs | 27.179.561 cr |
Credits spent on fuel | 232.127 cr |
Credits spent on munitions | 6.667.139 cr |
Insurance claims | 46 |
Total claim costs | 255.507.900 cr |
Combat |
|
Bounties claimed | 8.021 |
Profit from bounties | 396.527.959 cr |
Combat bonds | 2.421 |
Profit from combat bonds | 87.419.910 cr |
Assassinations | 80 |
Profit from assassinations | 57.171.479 cr |
Highest single reward | 654.142 cr |
Skimmers killed | 177 |
Crime |
|
Fines issued | 225 |
Lifetime fines value | 1.108.953 cr |
Bounties received/earned | 437 |
Lifetime bounty value | 25.247.340 cr |
Highest bounty issued | 2.448.900 cr |
Smuggling |
|
Black market network | 22 |
Black market profit | 32.237.668 cr |
Commodities smuggled | 8.876 |
Average profit | 362.221 cr |
Highest single transaction | 2.338.000 cr |
Trading |
|
Market network | 182 |
Trading profit | 1.682.179.212 cr |
Commodities traded | 238.011 |
Average profit | 752.316 cr |
Highest single transaction | 247.281.294 cr |
Mining |
|
Profits from mining | 1.298.182.121 cr |
Minerals refined | 5.314 |
Materials collected | 20.391 |
Exploration |
|
Systems visited | 6.603 |
Profits from exploration | 909.052.919 cr |
Level 2 detailed scans | 6.681 |
Level 3 detailed scans | 136.092 |
Highest payout | 20.029.748 cr |
Total hyperspace distance | 313.328 a.l. |
Total hyperspace jumps | 14.608 |
Max distance from start | 41.583,22 a.l. |
Max distance from Sol | 41.601,55 a.l. |
Max distance from Colonia | 37.247,02 a.l. |
Approximate time played | 16W 7H 5M |
Passengers |
|
Total bulk passengers delivered | 1.744 |
Total VIPs delivered | 57 |
Total delivered | 1.801 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 166.740 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 688 |
Grade 1 upgrades generated | 116 |
Grade 2 upgrades generated | 127 |
Grade 3 upgrades generated | 169 |
Grade 4 upgrades generated | 145 |
Grade 5 upgrades generated | 131 |
Crew |
|
Crew credits earned | 697.135.238 cr |
Crew hired | 8 |
Crew fired | 3 |
Crew lost | 10 |
Multi-Crew |
|
Total time in multi-crew | 8M 7S |
Time in gunner role | 14M 42S |