Perfil de Sajuuk Khar
(Imperial Cutter)
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 869.599.150 cr |
Credits spent on ships | 694.809.302 cr |
Credits spent on outfitting | 1.253.800.981 cr |
Credits spent on repairs | 5.927.315 cr |
Credits spent on fuel | 104.982 cr |
Credits spent on munitions | 462.726 cr |
Insurance claims | 29 |
Total claim costs | 47.574.801 cr |
Combat |
|
Bounties claimed | 438 |
Profit from bounties | 12.080.615 cr |
Combat bonds | 370 |
Profit from combat bonds | 12.380.110 cr |
Assassinations | 28 |
Profit from assassinations | 14.260.123 cr |
Highest single reward | 278.275 cr |
Skimmers killed | 23 |
Crime |
|
Fines issued | 81 |
Lifetime fines value | 33.308 cr |
Bounties received/earned | 49 |
Lifetime bounty value | 54.975 cr |
Highest bounty issued | 10.875 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 22.616 cr |
Commodities smuggled | 19 |
Average profit | 3.769 cr |
Highest single transaction | 12.016 cr |
Trading |
|
Market network | 41 |
Trading profit | 647.621.144 cr |
Commodities traded | 14.248 |
Average profit | 5.265.213 cr |
Highest single transaction | 112.871.772 cr |
Mining |
|
Profits from mining | 460.148.747 cr |
Minerals refined | 445 |
Materials collected | 2.316 |
Exploration |
|
Systems visited | 2.527 |
Profits from exploration | 12.831.846 cr |
Level 2 detailed scans | 518 |
Level 3 detailed scans | 492 |
Highest payout | 290.231 cr |
Total hyperspace distance | 72.906 a.l. |
Total hyperspace jumps | 3.817 |
Max distance from start | 5.194,57 a.l. |
Max distance from Sol | 1.030,26 a.l. |
Max distance from Colonia | 22.131,26 a.l. |
Approximate time played | 2W 4D 20H 10M |
Passengers |
|
Total bulk passengers delivered | 209 |
Total VIPs delivered | 476 |
Total delivered | 685 |
Total ejected | 78 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30.562 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 200 |
Grade 1 upgrades generated | 85 |
Grade 2 upgrades generated | 39 |
Grade 3 upgrades generated | 32 |
Grade 4 upgrades generated | 29 |
Grade 5 upgrades generated | 15 |
Crew |
|
Crew credits earned | 14.944.106 cr |
Crew hired | 5 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 57M 34S |
Time in gunner role | 1H 33M 41S |
Total credits accrued | 230.000 cr |