Perfil de THEGAMINGTECH
(Asp Explorer)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 10.031.410.347 cr |
Credits spent on ships | 2.095.616.650 cr |
Credits spent on outfitting | 5.634.172.892 cr |
Credits spent on repairs | 68.267.050 cr |
Credits spent on fuel | 1.598.692 cr |
Credits spent on munitions | 3.155.685 cr |
Insurance claims | 98 |
Total claim costs | 424.793.293 cr |
Combat |
|
Bounties claimed | 18.267 |
Profit from bounties | 667.880.510 cr |
Combat bonds | 2.736 |
Profit from combat bonds | 80.699.261 cr |
Assassinations | 495 |
Profit from assassinations | 74.135.461 cr |
Highest single reward | 544.050 cr |
Skimmers killed | 711 |
Crime |
|
Fines issued | 735 |
Lifetime fines value | 5.512.190 cr |
Bounties received/earned | 857 |
Lifetime bounty value | 835.570 cr |
Highest bounty issued | 12.885 cr |
Smuggling |
|
Black market network | 28 |
Black market profit | 11.203.863 cr |
Commodities smuggled | 4.088 |
Average profit | 100.936 cr |
Highest single transaction | 1.998.640 cr |
Trading |
|
Market network | 343 |
Trading profit | 9.982.571.417 cr |
Commodities traded | 294.422 |
Average profit | 4.470.475 cr |
Highest single transaction | 1.210.513.740 cr |
Mining |
|
Profits from mining | 9.446.558.608 cr |
Minerals refined | 26.397 |
Materials collected | 58.842 |
Exploration |
|
Systems visited | 10.489 |
Profits from exploration | 500.450.853 cr |
Level 2 detailed scans | 24.211 |
Level 3 detailed scans | 58.023 |
Highest payout | 9.656.348 cr |
Total hyperspace distance | 470.531 a.l. |
Total hyperspace jumps | 19.261 |
Max distance from start | 21.935,31 a.l. |
Max distance from Sol | 22.004,79 a.l. |
Max distance from Colonia | 34.243,85 a.l. |
Approximate time played | 19W 6D 17H 28M |
Passengers |
|
Total bulk passengers delivered | 4.181 |
Total VIPs delivered | 1.069 |
Total delivered | 5.250 |
Total ejected | 94 |
Search and Rescue |
|
Total items rescued | 211 |
Total profit | 1.986.479 cr |
Total rescue transactions | 63 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 4.278 |
Grade 1 upgrades generated | 723 |
Grade 2 upgrades generated | 429 |
Grade 3 upgrades generated | 935 |
Grade 4 upgrades generated | 1.132 |
Grade 5 upgrades generated | 1.059 |
Crew |
|
Crew credits earned | 1.027.274.772 cr |
Crew hired | 10 |
Crew fired | 6 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 4H 1M 7S |
Time in gunner role | 16M 16S |