Perfil de Amiral Gloomy
Federation: Vice Admiral
Empire: King
Balance |
|
---|---|
Current assets | 13.756.934.633 cr |
Credits spent on ships | 1.118.201.761 cr |
Credits spent on outfitting | 1.800.499.632 cr |
Credits spent on repairs | 61.437.783 cr |
Credits spent on fuel | 978.809 cr |
Credits spent on munitions | 779.735 cr |
Insurance claims | 60 |
Total claim costs | 392.108.333 cr |
Combat |
|
Bounties claimed | 2.812 |
Profit from bounties | 228.340.232 cr |
Combat bonds | 1.374 |
Profit from combat bonds | 74.556.878 cr |
Assassinations | 126 |
Profit from assassinations | 107.111.756 cr |
Highest single reward | 2.456.419 cr |
Skimmers killed | 57 |
Crime |
|
Fines issued | 381 |
Lifetime fines value | 3.169.640 cr |
Bounties received/earned | 425 |
Lifetime bounty value | 325.345 cr |
Highest bounty issued | 6.000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 161.522.559 cr |
Commodities smuggled | 23.130 |
Average profit | 3.589.390 cr |
Highest single transaction | 6.080.544 cr |
Trading |
|
Market network | 208 |
Trading profit | 7.025.359.075 cr |
Commodities traded | 909.598 |
Average profit | 3.469.313 cr |
Highest single transaction | 861.044.544 cr |
Mining |
|
Profits from mining | 5.228.565.929 cr |
Minerals refined | 5.632 |
Materials collected | 15.666 |
Exploration |
|
Systems visited | 13.314 |
Profits from exploration | 3.093.983.885 cr |
Level 2 detailed scans | 48.667 |
Level 3 detailed scans | 72.077 |
Highest payout | 19.638.809 cr |
Total hyperspace distance | 717.898 a.l. |
Total hyperspace jumps | 17.068 |
Max distance from start | 65.590,23 a.l. |
Max distance from Sol | 65.530,64 a.l. |
Max distance from Colonia | 46.489,70 a.l. |
Approximate time played | 10W 1D 4H 49M |
Passengers |
|
Total bulk passengers delivered | 30.428 |
Total VIPs delivered | 454 |
Total delivered | 30.882 |
Total ejected | 19 |
Search and Rescue |
|
Total items rescued | 119 |
Total profit | 1.177.869 cr |
Total rescue transactions | 20 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1.108 |
Grade 1 upgrades generated | 187 |
Grade 2 upgrades generated | 227 |
Grade 3 upgrades generated | 283 |
Grade 4 upgrades generated | 274 |
Grade 5 upgrades generated | 137 |
Crew |
|
Crew credits earned | 1.116.795 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 46M 44S |