Perfil de Mitchell96
(Federal Corvette)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 16.284.931.947 cr |
Credits spent on ships | 1.139.368.681 cr |
Credits spent on outfitting | 163.052.482.469 cr |
Credits spent on repairs | 8.433.931 cr |
Credits spent on fuel | 363.316 cr |
Credits spent on munitions | 1.529.700 cr |
Insurance claims | 33 |
Total claim costs | 51.145.633 cr |
Combat |
|
Bounties claimed | 991 |
Profit from bounties | 54.883.997 cr |
Combat bonds | 405 |
Profit from combat bonds | 247.261.835 cr |
Assassinations | 2 |
Profit from assassinations | 1.529.692 cr |
Highest single reward | 445.083 cr |
Skimmers killed | 1.957 |
Crime |
|
Fines issued | 259 |
Lifetime fines value | 37.126.021 cr |
Bounties received/earned | 2.888 |
Lifetime bounty value | 1.266.170 cr |
Highest bounty issued | 10.000 cr |
Smuggling |
|
Black market network | 18 |
Black market profit | 6.180.005.516 cr |
Commodities smuggled | 7.960 |
Average profit | 257.500.230 cr |
Highest single transaction | 614.977.668 cr |
Trading |
|
Market network | 80 |
Trading profit | 3.592.099.110 cr |
Commodities traded | 26.949 |
Average profit | 5.551.931 cr |
Highest single transaction | 1.115.438.688 cr |
Mining |
|
Profits from mining | 3.568.344.590 cr |
Minerals refined | 3.253 |
Materials collected | 24.852 |
Exploration |
|
Systems visited | 5.340 |
Profits from exploration | 397.141.411 cr |
Level 2 detailed scans | 14.097 |
Level 3 detailed scans | 15.106 |
Highest payout | 12.568.265 cr |
Total hyperspace distance | 282.158 a.l. |
Total hyperspace jumps | 7.117 |
Max distance from start | 22.009,15 a.l. |
Max distance from Sol | 22.016,57 a.l. |
Max distance from Colonia | 25.388,46 a.l. |
Approximate time played | 5W 4D 10H |
Passengers |
|
Total bulk passengers delivered | 809 |
Total VIPs delivered | 470 |
Total delivered | 1.279 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 41 |
Total profit | 569.475 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 1.866 |
Grade 1 upgrades generated | 235 |
Grade 2 upgrades generated | 292 |
Grade 3 upgrades generated | 312 |
Grade 4 upgrades generated | 345 |
Grade 5 upgrades generated | 682 |
Crew |
|
Crew credits earned | 311.634.339 cr |
Crew hired | 124 |
Crew fired | 123 |
Multi-Crew |
|
Total time in multi-crew | 7H 53M 13S |
Time in gunner role | 4H 2M 20S |
Time in fighter con role | 10M 17S |