Perfil de Shigbeard
(Imperial Cutter)
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 7.685.371.423 cr |
Credits spent on ships | 1.338.221.316 cr |
Credits spent on outfitting | 2.714.827.966 cr |
Credits spent on repairs | 4.263.406 cr |
Credits spent on fuel | 84.364 cr |
Credits spent on munitions | 421.460 cr |
Insurance claims | 21 |
Total claim costs | 90.235.243 cr |
Combat |
|
Bounties claimed | 5.748 |
Profit from bounties | 288.740.254 cr |
Combat bonds | 51 |
Profit from combat bonds | 2.661.367 cr |
Assassinations | 29 |
Profit from assassinations | 10.091.647 cr |
Highest single reward | 398.027 cr |
Skimmers killed | 39 |
Crime |
|
Fines issued | 54 |
Lifetime fines value | 22.205 cr |
Bounties received/earned | 58 |
Lifetime bounty value | 37.500 cr |
Highest bounty issued | 5.000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 63 |
Trading profit | 2.558.315.467 cr |
Commodities traded | 80.368 |
Average profit | 9.136.841 cr |
Highest single transaction | 170.844.452 cr |
Mining |
|
Profits from mining | 1.041.520.498 cr |
Minerals refined | 1.154 |
Materials collected | 5.787 |
Exploration |
|
Systems visited | 2.656 |
Profits from exploration | 151.971.601 cr |
Level 2 detailed scans | 13.179 |
Level 3 detailed scans | 13.179 |
Highest payout | 16.585.399 cr |
Total hyperspace distance | 158.172 a.l. |
Total hyperspace jumps | 3.798 |
Max distance from start | 25.927,86 a.l. |
Max distance from Sol | 25.926,45 a.l. |
Max distance from Colonia | 23.966,00 a.l. |
Approximate time played | 7W 2D 2H 2M |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30.034 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 240 |
Grade 1 upgrades generated | 60 |
Grade 2 upgrades generated | 51 |
Grade 3 upgrades generated | 54 |
Grade 4 upgrades generated | 60 |
Grade 5 upgrades generated | 15 |
Crew |
|
Crew credits earned | 894.339.134 cr |
Crew hired | 4 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 15H 46M 50S |
Time in gunner role | 5H 43M 9S |
Total credits accrued | 47.421 cr |