Perfil de Jack Night
(Python)
Federation: Lieutenant
Empire: Serf
Balance |
|
---|---|
Current assets | 776.770.549 cr |
Credits spent on ships | 121.938.339 cr |
Credits spent on outfitting | 318.741.310 cr |
Credits spent on repairs | 1.834.657 cr |
Credits spent on fuel | 126.290 cr |
Credits spent on munitions | 119.823 cr |
Insurance claims | 6 |
Total claim costs | 9.202.718 cr |
Combat |
|
Bounties claimed | 294 |
Profit from bounties | 7.677.429 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 22 |
Profit from assassinations | 3.252.080 cr |
Highest single reward | 214.780 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 15 |
Lifetime fines value | 2.952.629 cr |
Bounties received/earned | 2 |
Lifetime bounty value | 500 cr |
Highest bounty issued | 400 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 2.069.982 cr |
Commodities smuggled | 291 |
Average profit | 258.748 cr |
Highest single transaction | 2.040.640 cr |
Trading |
|
Market network | 65 |
Trading profit | 76.388.280 cr |
Commodities traded | 10.807 |
Average profit | 353.649 cr |
Highest single transaction | 11.797.240 cr |
Mining |
|
Profits from mining | 4.870.825 cr |
Minerals refined | 623 |
Materials collected | 4.440 |
Exploration |
|
Systems visited | 2.881 |
Profits from exploration | 412.969.334 cr |
Level 2 detailed scans | 10.918 |
Level 3 detailed scans | 12.291 |
Highest payout | 10.631.572 cr |
Total hyperspace distance | 137.082 a.l. |
Total hyperspace jumps | 3.439 |
Max distance from start | 25.843,92 a.l. |
Max distance from Sol | 25.899,99 a.l. |
Max distance from Colonia | 22.286,29 a.l. |
Approximate time played | 2W 5D 22H 36M |
Passengers |
|
Total bulk passengers delivered | 4.367 |
Total VIPs delivered | 47 |
Total delivered | 4.414 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 266.132 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 218 |
Grade 1 upgrades generated | 106 |
Grade 2 upgrades generated | 49 |
Grade 3 upgrades generated | 35 |
Grade 4 upgrades generated | 19 |
Grade 5 upgrades generated | 9 |
Crew |
|
Crew credits earned | 4.748.105 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 46M 21S |
Time in gunner role | 1H 7M 32S |
Total credits accrued | 291.883 cr |