Perfil de cecilkiller
(Imperial Cutter)
Federation: Warrant Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 6.290.887.731 cr |
Credits spent on ships | 893.070.106 cr |
Credits spent on outfitting | 937.163.528 cr |
Credits spent on repairs | 18.439.527 cr |
Credits spent on fuel | 281.148 cr |
Credits spent on munitions | 105.396 cr |
Insurance claims | 59 |
Total claim costs | 363.921.425 cr |
Combat |
|
Bounties claimed | 341 |
Profit from bounties | 16.943.304 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 31 |
Profit from assassinations | 762.660 cr |
Highest single reward | 317.069 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 400 |
Lifetime fines value | 29.036.343 cr |
Bounties received/earned | 55 |
Lifetime bounty value | 252.250 cr |
Highest bounty issued | 110.100 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 159.324 cr |
Commodities smuggled | 46 |
Average profit | 13.277 cr |
Highest single transaction | 79.104 cr |
Trading |
|
Market network | 78 |
Trading profit | 978.085.472 cr |
Commodities traded | 66.065 |
Average profit | 3.018.782 cr |
Highest single transaction | 317.155.263 cr |
Mining |
|
Profits from mining | 4.386.905.543 cr |
Minerals refined | 1.300 |
Materials collected | 6.741 |
Exploration |
|
Systems visited | 3.608 |
Profits from exploration | 454.050.983 cr |
Level 2 detailed scans | 14.211 |
Level 3 detailed scans | 14.207 |
Highest payout | 11.186.786 cr |
Total hyperspace distance | 248.637 a.l. |
Total hyperspace jumps | 5.155 |
Max distance from start | 25.843,92 a.l. |
Max distance from Sol | 25.899,99 a.l. |
Max distance from Colonia | 24.106,80 a.l. |
Approximate time played | 7W 4D 9H 15M |
Passengers |
|
Total bulk passengers delivered | 1.064 |
Total VIPs delivered | 2.749 |
Total delivered | 3.813 |
Total ejected | 224 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 929 |
Grade 1 upgrades generated | 267 |
Grade 2 upgrades generated | 167 |
Grade 3 upgrades generated | 190 |
Grade 4 upgrades generated | 136 |
Grade 5 upgrades generated | 169 |
Crew |
|
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 3H 47M 9S |
Time in gunner role | 40S |
Time in fighter con role | 1H 2M 8S |
Total credits accrued | 1.239.556 cr |