Perfil de BrauHaus
(Type-9 Heavy)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2.452.969.854 cr |
Credits spent on ships | 936.530.277 cr |
Credits spent on outfitting | 702.248.457 cr |
Credits spent on repairs | 598.396 cr |
Credits spent on fuel | 90.322 cr |
Credits spent on munitions | 5.641 cr |
Insurance claims | 2 |
Total claim costs | 905.917 cr |
Combat |
|
Bounties claimed | 22 |
Profit from bounties | 729.783 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 111.340 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 3 |
Lifetime fines value | 540 cr |
Bounties received/earned | 31 |
Lifetime bounty value | 19.545 cr |
Highest bounty issued | 1.000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | -4.747 cr |
Commodities smuggled | 5 |
Average profit | -949 cr |
Highest single transaction | 2.334 cr |
Trading |
|
Market network | 23 |
Trading profit | 1.160.217.185 cr |
Commodities traded | 15.514 |
Average profit | 8.658.337 cr |
Highest single transaction | 313.016.064 cr |
Mining |
|
Profits from mining | 1.022.626.684 cr |
Minerals refined | 1.097 |
Materials collected | 7.556 |
Exploration |
|
Systems visited | 8.974 |
Profits from exploration | 974.420.547 cr |
Level 2 detailed scans | 30.468 |
Level 3 detailed scans | 30.431 |
Highest payout | 7.727.136 cr |
Total hyperspace distance | 479.474 a.l. |
Total hyperspace jumps | 9.616 |
Max distance from start | 65.280,39 a.l. |
Max distance from Sol | 65.279,35 a.l. |
Max distance from Colonia | 46.241,11 a.l. |
Approximate time played | 2W 3D 16H 32M |
Passengers |
|
Total bulk passengers delivered | 10.408 |
Total VIPs delivered | 86 |
Total delivered | 10.494 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 16 |
Total profit | 285.738 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 713 |
Grade 1 upgrades generated | 161 |
Grade 2 upgrades generated | 147 |
Grade 3 upgrades generated | 130 |
Grade 4 upgrades generated | 118 |
Grade 5 upgrades generated | 157 |